The contents on this page have been gathered from the forums, when people from the QuArK community wrote, that such and such a plug-in could be really handy if it were made. Also look at the 'plans' section of the QuArK infobase.
Most of the people that get the ideas for those plug-ins, don't know how to code them themself, so to help them - and that is what the QuArK community is all about - this page will list the suggested plug-ins, if other people are interested and if they are under development or not.
If you want to help develop one or more of the suggested plug-ins, please mail the webmaster, notifying him about your participation. If you have an idea for a plug-in, which would be possible to implement and usefull during map-building, you can either write about it in the forums or mail the webmaster using the problem / suggestion structure as shown below in the already suggested plug-ins.
|Import DXF Files|
|Import/Export of games special file-formats|
|Extract used textures from selected .BSPs|
|Light emitting textures in OpenGL-views|
|Enlarge/shrink a single face|
|Finishing the QuArK model-editor|
Implemented in QuArK 6.1c
Create a cube, right-mouse-click on the cube's movement handle, and then in the context-menu choose 'Brush Curves -> Arch'.
Implemented in QuArK 5.11 beta (or was it the QTA version?)
Tag a face (CTRL-T), then bring another brush's face to match that tagged face exactly, which should be merged together. Right-click on the brush to get the context-menu up. If the two brushes can be merged, the "Merge polys" menu-item will be active.
|Show width/height/depth of selected poly(s)|
Implemented in QuArK 6.00 beta-1
Select a brush (or more), and point the mouse-cursor to the center-movement handle of the selection. The width/height/depth will show in the bottom left hint-box.
|Entity prefab 'editor'|
Implemented in QuArK 6.2
Open a .BSP file, and press the button to create an add-on with the entities found in the .BSP file.
|User-defined pivot point|
|Three-point cut plane|