QuArK Logo
Donate...
Support this project
Download QuArK
Theme
Select your theme:

Web-Server Time...
05/22/2013 - 21:17:20
 News... 
news07/18/2012   (44 weeks ago)DanielPharos

Last stop: QuArK 6.6.0 Beta 5!

Tying up the loose ends for QuArK 6, here's the last release in the pipeline! Yes, we're all sad that development has ceased, but without any developers, what else is there to do?

So, cherish these next changes:

Both Editors:

  • Added Entities and Textures add-ons for Quake 3 Smokin' Guns stand alone game.
  • Added mission pak support for Quake2 Knightmare.
  • Added mission pak support for Quake2 Zaero.
  • Added DOOM .wad file reading support, per user request. Note: Saving will output a Quake wad!
  • Fixed long-standing pointer corruption bug when loading poly faces. This allows the usage of a more advanced memory manager (FastMM), and this thus improves QuArK's performance!

Model Editor:

  • Improved bone support to handle game-specific bonetypes.
  • Setup component bbox vertex assignment support.
  • Updated Model Editor texture paint functions to do gray-scale and blue-scale for texture mapping and greatly improved airbrush function quality for fade in effect.
  • Added bone and bounding boxes support to Keyframe Linear Interpolation function.
  • Added export support for Half-Life 1 static and animation models with bones .mdl file types.
  • Added export support for MoHAA static and animation models .skd and .skc file types.
  • Added export support for Kingpin static and animation models .mdx file type.
  • Added export support for Heretic II static and animation models .fm file type.
  • Added support for BBoxes and updated the Kingpin importer to process its BBoxes.

See DONATORS.txt for people that made this release possible. Thank you all!

Well, I guess that's it for now... So don't forget to grab that last, latest, awesomest, most sprakly release of QuArK ever: QuArK 6.6.0 Beta 5!

Happy editing,
DanielPharos

news05/21/2011   (104 weeks and 4 days ago)DanielPharos

Attention: QuArK 6.6.0 Beta 4 is ready for action!

We still had some unfinished business, so here's for your enjoyment:

The grand, sparkly new QuArK 6.6.0 Beta 4!

It comes with the usual batch of fixes, tweaks and improvements, but that's not all! Here's a short list of all the new goodies:

Both Editors:

  • Setup full game support for American McGee's - Alice along with version conversion tool for the BSP file.
  • Added NCF file loading support (for example: Alien Swarm).
  • Added VPK file loading support (for example: Left 4 Dead).
  • Adjusted for newest Steam release (QuArKSAS 1.02).
  • Fixed various Steam-related issues.
  • Update to GCF file loading. This should fix most "cannot find GCF file" type problems.
  • Added entity extraction from game map .bsp files for .qrk file creation of Conversion Tool system.

Map Editor:

  • Added experimental RMF file loading support; poly's only, no UV's or textures.

Model Editor:

  • Added model importers for Alice, EF2 and FAKK2 .skb, .ska and .tan models (static and animated) with bone and skin support.
  • Added model importer for Half-Life 1 .mdl models.
  • Added model importer for Half-Life 2 with mesh and animation support with bones, attachments and bbox movements.
  • Added model importer for Heretic II and .m8 as supported texture file type.
  • Added model importer for Kingpin MDX model format loading with animation and skin support (no bounding boxes though).
  • Added model importer for MoHAA .skd and .skc models (static and animated) with bone and skin support.
  • Added model importer for Quake1 .mdl, importing including textures and animations.
  • Added model exporters for Alice, EF2 and FAKK2 .skb mesh and .ska animated models with bone and skin support.
  • Added model exporters for Alice, EF2 and FAKK2 .tan models (static and animated), tags not supported at this time.
  • Added model exporter for Quake1 .mdl models.
  • Added model exporter for Quake3 .md3 model format exporting with tags, textures and shader files.
  • Big changes to Granny2 model importer: big speed and functionality improvements.
  • Updates and improvements to both the md5 importer and exporter including animation support.
  • Added a cameraview system, with search and hotkey functionality (like in the Map Editor).
  • Added new face cutting tool, for selected faces, like in the map editor with option to allow vertex separation.
  • Updating of Used Textures in the Model Editor Texture Browser for all imported skin textures and allow bones and Skeleton folder to be placed in Userdata panel for reuse with other models.
  • Added bounding boxes (hit boxes) and bone controls support used by for example Half-Life 1 and 2.
  • Major change of Skin-view Linear Handle selection and dragging system, massively improving drawing time.
  • Setup 'Auto Scaling' function for the Skin-view that resets the skin handles and Component's UV's to fit the currently selected and viewable skin texture of that Component.
  • Allow importing of model from main explorer File menu.
  • Massive improvement in material texture handling and animations.
  • Added Eye camera handle when in True 3D mode for easier navigation.
  • Allow obtaining textures dynamically in the Texture Browser.
  • Support to import model skin textures using addon .qrk file links.
  • Added new function to rescale Skin-view handles to current skin texture size.
  • Added option to only draw drag bones to speed up drag drawing if a lot of bones exist.
  • Massive performance improvement for bone corner handle dragging.

See DONATORS.txt for people that made this release possible. Thank you all!

So... What, you want an even longer changelog? Well, check out the details in the NEWS.txt file in the Official Super-duper brand new release of QuArK 6.6.0 Beta 4!

Happy editing,
DanielPharos

news02/05/2011   (119 weeks and 4 days ago)DanielPharos

SourceForge; man down!

SourceForge was recently hacked, and has turned off several functions in response, to stop the attack and to check the integrity. Now, our website and forums are still working okay, and they just turned on the website access (see, I can post this news!), but the CVS is still offline, and so is the source code ViewVC thingy. All we can do is wait...

For more information about the attack: see this blog post.

Waiting,
DanielPharos

news11/27/2010   (129 weeks and 4 days ago)DanielPharos

Community mob

Due to pressure from the community, we've decided to re-start the QuArK project, but heading in a different direction. As of today, work has officially started on QuArK 7 (codename: "Project Phoenix"), which is going to be a total rewrite, resulting in an even better QuArK!

Don't believe me? See: this page!

Welcome back,
DanielPharos

news10/26/2010   (134 weeks and 1 day ago)DanielPharos

Or are we?

Dear all,

I've come bringing sad news. QuArK is now officially dead. sad smiley cdunde and I have decided to pull the plug, because it just wasn't worth it anymore. The two of us have struggled for years now, trying to add new features to QuArK and bring it more up-to-date, but finally, we've had enough.

I'll be doing some minor cleaning up, and do a last release. And I'll probably remain active on the forum as well for some time, but that's about it.

A big 'thank you' goes out to those that supported us during this time, and we hope you've enjoyed the ride, and continue to use QuArK in the future.

Goodbye and farewell,
DanielPharos

news10/19/2010   (135 weeks and 1 day ago)DanielPharos

Not dead yet...

Hi everyone,

First of all, we're not dead yet. In fact, we're approaching a new release!

Also, I've noticed Valve being kinda quiet about mod-support for their new Source 2009 engine. Until the Source SDK gets updated for that, I can't make QuArK officially support it. Valve claims Source 2007 (orangebox) mods should work, but I'm not sure how compatible it really is...

So there, a news update. happy smiley

Happy waiting,
DanielPharos

news02/25/2010   (168 weeks and 6 days ago)DanielPharos

Nightly build with Steam fixes

Hi Steam-users,

With every big update to Steam, QuArK seems to break. I've been working on getting everything fixed again, and I've compiled a nightly build here, that fixes everything that was broken over time and also supports 'orangebox' games. Give it a try, and please provide feedback!

Happy Steaming,
DanielPharos

newsMore in the News Archive
For more and older news items, go to the News Archive.
Notice...
Remember the good old days? Look in the archived news section!
InstaPoll...
There currently are no active instapolls. See here for old instapolls.

Check it out!

Game made with QuArK!
Useful Links...
Sites of Interest...
Get The Quake Army Knife (QuArK) at SourceForge.net.

PlanetQuake

Quake Files

Rust / Gamedesign.net

id Software