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quarkWelcome to the official QuArK website!

Welcome to the official QuArK website!


QuArK stands for Quake Army Knife and is a game editor for Quake and many other games. It can edit maps and models, import sounds and textures, create pak-files and run compilers.

For more information about what QuArK can do, please visit the features-page.

If you want to download QuArK right now, go to the download-page.

For detailed information, visit our Infobase.

Or go straight to our forums!

If you're looking for the desktop publishing software called Quark (notice the difference in capitalization), please go here.

news11/03/2009   (4 days ago)DanielPharos
Warning: QuArK 6.6.0 Beta 3 is HOT off the press!

No, you haven't been forgotten, because here it is:

QuArK Beta 6.6.0 Beta 3 has been spotted in the wild!

Yep, and as usual, many fixes, improvements and new features all over the place! Especially in the Model Editor: you've just gotta try it out!

With good changes all over the place, it's difficult to list everything that has changed. So here's the major highlights:

Both Editors:

  • Added a horizontal scrollbar in the treeview.
  • You can now "uninstall" gamemodes: just delete the addons-directory of that game.
  • Added IWI loading; this is the texture format used by Call of Duty 2 and higher.
  • Fix a major slowdown in the progressbar drawing routine.

Map Editor:

  • Some games want textures with Alpha in a different format; this fixes a saving-texture problem in Quake 3 mode.
  • Grayed out beziers can now not be selected in views anymore.
  • Fix some problems with the FAKK2 and EF2 compilers producing bad BSP filenames.
  • And various improvements here and there!

Model Editor:

  • Completely revamped vertex Linear draglines system, increasing its reaction and drawing time to twenty times faster(!).
  • Added full Vertex U,V Coloring support to the bones Specifics page.
  • Added asi model format importing plugin.
  • ASE model exporter can now export .cm collision model files.
  • Added a .md3 model importer, with tag support.
  • Added a .md5mesh and .md5anim model exporter, with bone support.
  • Support started for granny .gr2 model importing with bones.
  • Added complete section in the InfoBase Docs about tags with F1 links, the new Bones, Vertex Color and Weights.
  • Added support for animation interpolation - (computation of added movement to emulate game action).
  • And lots and lots more! Just try it out, and you'll see!

See NEWS.txt for more details about changes and fixes. Also, see DONATORS.txt for people that made this release possible. Thank you all!

What are you still doing here? Get your copy of QuArK 6.6.0 Beta 3 now!

Happy editing,
DanielPharos

news10/22/2009   (16 days ago)DanielPharos
QuArK used in ground-breaking research project!

We just got informed by Forrest Collman that QuArK was used in a ground-breaking research project! Read all about it right here!

I wonder how long it will take for the first mouse to win the world-championship FPS title? happy smiley

Happy micing(?),
DanielPharos

news09/26/2009   (6 weeks ago)DanielPharos
Small Wine-patch for QuArK 6.6.0 Beta 2

For those of you who are trying to run QuArK on Wine, and are running into trouble trying to start the map editor (an error message like "AttributeError: 'module' object has no attribute 'mapsearch'" will be displayed), a patch for it is here.

Note that these are all the instances of this bug I could find so far: there probably are more. If you still encounter a similar error when trying to start QuArK on Wine after applying the patch, please contact me through the forums and I'll fix it ASAP.

Happy mapping,
DanielPharos

newsMore news
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Useful Links...
Soldier of Fortune: Payback
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For more links, check out the Links page.
Sites of Interest...
Get The Quake Army Knife (QuArK) at SourceForge.net.

PlanetQuake

Quake Files

Rust / Gamedesign.net

id Software