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Author Topic: Some strange bugs/ errors in Quake III Arena map  (Read 750 times)
Krisu
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« on: June 11, 2012, 09:53:29 AM »

Hello Dudes
Actually i'm working at  map for Quake III Arena, but i have problem. Just like in the picture



Some polys gone :/
Why something like this is happening?? What i doing wrong??
Sorry for my bad english. :p
« Last Edit: June 11, 2012, 09:56:04 AM by Krisu » Logged
DanielPharos
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« Reply #1 on: June 11, 2012, 01:37:01 PM »

Try shooting at them/walking through them. That'll establish if they are totally missing, or invisible.

If missing: Are you sure your game is loading the right .bsp file, and not an older copy?
If invisible: Do you have two identical poly's overlapping? I've seen overlapping poly's disappear before.

Also, do you see any compiler warnings/errors in the console?
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Krisu
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« Reply #2 on: June 11, 2012, 10:39:03 PM »

Looks like there is normal wall but i can't see it. So wall are only invisible but not totally
Yes in my console are some warnings:

entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/skin.shader
entering scripts/sky.shader
entering scripts/meat_lights.shader
entering scripts/meat_objects.shader
entering scripts/meat_pads.shader
entering scripts/meat_sfx.shader
entering scripts/meat_sky.shader
entering scripts/meat_stylized.shader
entering scripts/meat_tags.shader
entering scripts/chronic_sfx.shader
WARNING: Unknown surfaceparm: "weaponclip"
entering scripts/chronic_signs.shader
entering scripts/chronic_lights.shader
entering scripts/chronic_metal.shader
entering scripts/chronic_models.shader
Loading H:/gry/Quake III Arena/baseq3/..\tmpQuArK\maps\silosyk1b.map
entering H:/gry/Quake III Arena/baseq3/..\tmpQuArK\maps\silosyk1b.map
WARNING: Couldn't find image for shader textures/skies/killsky
WARNING: Over 90 percent structural map detected. Compile time may be adversely
affected.
        0 areaportals
Size: -4471, -4057,  -512 to  4537,  1075,   944
block size = { 1024 1024 1024 }
      280 leafs filled
writing H:/gry/Quake III Arena/baseq3/..\tmpQuArK\maps\silosyk1b.prt
--- WriteSurfaceExtraFile ---
Writing H:/gry/Quake III Arena/baseq3/..\tmpQuArK\maps\silosyk1b.srf
Writing H:/gry/Quake III Arena/baseq3/..\tmpQuArK\maps\silosyk1b.bsp
Wrote 2.4 MB (2536220 bytes)
        5 seconds elapsed

/maps/silosyk1b.bsp: ready
/maps/silosyk1b.lin: ignored
/maps/silosyk1b.aas: ignored
Files stored in H:\gry\Quake III Arena\tmpQuArK\
Operation finished.


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DanielPharos
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« Reply #3 on: June 12, 2012, 01:14:43 PM »

Hum, nothing that really jumps out at me... Try removing the offending poly's and recreating them from scratch.
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cdunde
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« Reply #4 on: June 12, 2012, 04:11:04 PM »

What is the name of the texture used on the upper part of the wall that is missing?
Is it just a texture file or is it a shader file you are using there?
If so, use that texture name and do a word search of your shaders folder to see if
it shows up in one of the shaders that the console message says it can not find.
That could be your problem.

Is it the same as the lower part of the walls texture?
If it is then it would make since that the lower part and upper missing part are
two separate polys...have been cut horizontality across the face of that wall
and the upper part is where your problem is...again check if you are using just a texture image
or an actual shader that is missing or perhaps it is the texture that is missing in this poly's case.

HTH,

cdunde
« Last Edit: June 12, 2012, 04:12:55 PM by cdunde » Logged
JPL
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« Reply #5 on: June 12, 2012, 10:55:47 PM »

I also guess there is a fundamental difference in between editor rendering and ingame rendering: in the editor, you do not have the lightning effects, as ingame you have it.
Maybe it is just a problem of lights: just try to add a strong light in this area, without fading, and check how it looks. Other possibility might be to turn-off lightning ingame (i.e fullbright on... if it is similar to Quake)


Note I am not a Quake 3 expert, but it looks similar to things I experimented during Quake mapping... not sure it is a real bug... though...
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Krisu
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« Reply #6 on: June 13, 2012, 11:37:28 AM »

This warnings are always when i creating bsp file, don't know why. This textures at map are not used so why that warnigs?
And what means: >>WARNING: Unknown surfaceparm: "nomipmaps"<<

Anyway I just created totally new map and now is ok, no bugs, no invisible part of wall.
Thanks all for help. if it happens again in the future I'll write here.
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Krisu
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« Reply #7 on: June 24, 2012, 11:05:37 PM »

Sorry Dudes but my problem was back, like in the movie :/ http://youtu.be/mIxk2qgJbVk
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DanielPharos
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« Reply #8 on: June 25, 2012, 01:27:58 AM »

Hmm... Okay, can you try compiling your map with only the bsp-phase? (So no vis, and no light.) That way, we'll at least be able to point to the BSP-compiler as the culprit.

And related to that: What compilers are you using, and what are their settings?
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Krisu
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« Reply #9 on: June 25, 2012, 10:20:39 AM »

In bsp (off light and vis) the same poblem http://www.youtube.com/watch?v=TTJpbKNMx8E&feature=youtu.be

and this is my config screen
http://fotozrzut.pl/zdjecia/d03086ee75.jpg
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DanielPharos
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« Reply #10 on: June 25, 2012, 11:30:04 AM »

Okay, your compiler settings look fine, and q3map2 2.5.16 is also pretty up-to-date. Can you show me the complete console output of that compile-run (so just the BSP-phase)? (Please make sure you include the commandline QuArK generated.)
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Krisu
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« Reply #11 on: June 25, 2012, 01:15:08 PM »

In console:

Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/skin.shader
entering scripts/sky.shader
entering scripts/meat_lights.shader
entering scripts/meat_objects.shader
entering scripts/meat_pads.shader
entering scripts/meat_sfx.shader
entering scripts/meat_sky.shader
entering scripts/meat_stylized.shader
entering scripts/meat_tags.shader
entering scripts/chronic_sfx.shader
WARNING: Unknown surfaceparm: "weaponclip"
entering scripts/chronic_signs.shader
entering scripts/chronic_lights.shader
entering scripts/chronic_metal.shader
entering scripts/chronic_models.shader
Loading H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.map
entering H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.map
WARNING: Couldn't find image for shader textures/skies/killsky
WARNING: Couldn't find image for shader textures/sfx/hellfog
WARNING: Over 90 percent structural map detected. Compile time may be adversely
affected.
        0 areaportals
Size: -4352, -3328, -1792 to  4352,  3328,  1792
block size = { 1024 1024 1024 }
      280 leafs filled
writing H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.prt
Fog 0 has visible side 5
Fog 1 has visible side 2
--- WriteSurfaceExtraFile ---
Writing H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.srf
Writing H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.bsp
Wrote 1.1 MB (1181936 bytes)
        3 seconds elapsed

/maps/oczyszczalniab.bsp: ready
/maps/oczyszczalniab.lin: ignored
/maps/oczyszczalniab.aas: ignored
Files stored in H:\gry\Quake III Arena S\tmpQuArK\
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DanielPharos
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« Reply #12 on: June 25, 2012, 01:25:01 PM »

There's a command-line, right above that. You might need to increase the "height of console" to see it (see: http://quark.sourceforge.net/infobase/intro.configuration.general.html#display )  Can you post that too?
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Hardkore [cp]
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« Reply #13 on: June 25, 2012, 03:42:10 PM »

You dont have that poly set to a negative one do you?
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Krisu
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« Reply #14 on: June 25, 2012, 09:29:30 PM »

There's a command-line, right above that. You might need to increase the "height of console" to see it (see: http://quark.sourceforge.net/infobase/intro.configuration.general.html#display )  Can you post that too?


_________________________ Q3MAP (.bsp file creation) _________________________


note: this console may not display the program output before it's terminated
H:\gry\Quake III Arena S\baseq3> "D:\Krzysiek\Programy\q3map_2.5.16_win32_x86\q3
map2.exe" ..\tmpQuArK\maps\oczyszczalniab.map

2.5.16
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant    - v1.5.0 Oct  8 2004 08:08:27
Voter turnout
VFS Init: ..//baseq3/

--- BSP ---
entering scripts/shaderlist.txt
entering scripts/base_button.shader
Script file scripts/base_door.shader was not found
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/skin.shader
entering scripts/sky.shader
entering scripts/meat_lights.shader
entering scripts/meat_objects.shader
entering scripts/meat_pads.shader
entering scripts/meat_sfx.shader
entering scripts/meat_sky.shader
entering scripts/meat_stylized.shader
entering scripts/meat_tags.shader
entering scripts/chronic_sfx.shader
WARNING: Unknown surfaceparm: "weaponclip"
entering scripts/chronic_signs.shader
entering scripts/chronic_lights.shader
entering scripts/chronic_metal.shader
entering scripts/chronic_models.shader
Loading H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.map
entering H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.map
WARNING: Couldn't find image for shader textures/skies/killsky
WARNING: Couldn't find image for shader textures/sfx/hellfog
WARNING: Over 90 percent structural map detected. Compile time may be adversely
affected.
        0 areaportals
Size: -4352, -3328, -1792 to  4352,  3328,  1792
block size = { 1024 1024 1024 }
      280 leafs filled
writing H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.prt
Fog 0 has visible side 5
Fog 1 has visible side 2
--- WriteSurfaceExtraFile ---
Writing H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.srf
Writing H:/gry/Quake III Arena S/baseq3/..\tmpQuArK\maps\oczyszczalniab.bsp
Wrote 1.1 MB (1181936 bytes)
        2 seconds elapsed

/maps/oczyszczalniab.bsp: ready
/maps/oczyszczalniab.lin: ignored
/maps/oczyszczalniab.aas: ignored
Files stored in H:\gry\Quake III Arena S\tmpQuArK\
Operation finished.


You dont have that poly set to a negative one do you?

I use negative poly because this is very useful
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