gfxgfxQuArK Forumsgfxgfx
gfx gfx
gfx
QuArK logo
Welcome, Guest. Please login or register.
May 22, 2013, 04:29:01 AM

Login with username, password and session length
QuArK 6.6.0 Beta 5 is out! Get it from the download page!
gfx
gfx
*
gfxgfx
gfxgfx gfxgfx
Search:     Advanced search
gfxgfx Home Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1]
Print
Author Topic: Anyone have ideas for my Quake 2 mission pack im gonna make?  (Read 552 times)
Krishaster
Sr. Member
****
Posts: 179


192
« on: March 30, 2012, 06:46:38 AM »

Title  Grin
Need ideas  Roll Eyes
Logged

Sincerely, Krishaster
mking2012
Sr. Member
****
Posts: 143



« Reply #1 on: March 31, 2012, 01:37:17 PM »

http://quake.wikia.com/wiki/Quake_5

Sift through the crap and I'm sure you'll find something.
Logged
Krishaster
Sr. Member
****
Posts: 179


192
« Reply #2 on: April 23, 2012, 05:21:40 AM »

bumpp
Logged

Sincerely, Krishaster
mking2012
Sr. Member
****
Posts: 143



« Reply #3 on: April 24, 2012, 09:08:31 AM »

Quake II: The revenge of the reckoning
Logged
Krishaster
Sr. Member
****
Posts: 179


192
« Reply #4 on: May 03, 2012, 02:26:17 AM »

Quake II: The revenge of the reckoning

i mean map design ideas. helpp
Logged

Sincerely, Krishaster
mking2012
Sr. Member
****
Posts: 143



« Reply #5 on: May 03, 2012, 04:34:28 PM »

Swamps. 

They're eerie, different and begging to be explored.  It'd be hard to do in Quake II, but the result would be most kickass. 

This one's on flickr, so I can't embed it
http://www.flickr.com/photos/johnmueller/2221247988/

Cool
 

More coolness


Even more coolness


Swamps are awesome


Check it out



DO IT
Logged
Krishaster
Sr. Member
****
Posts: 179


192
« Reply #6 on: May 04, 2012, 08:49:25 AM »

Swamps. 

They're eerie, different and begging to be explored.  It'd be hard to do in Quake II, but the result would be most kickass. 

This one's on flickr, so I can't embed it
img

Cool
img

More coolness
img

Even more coolness
img

Swamps are awesome
img

Check it out
img


DO IT

Thats actually pretty cool idea but do you have anything easier to make? i may make the swamps sometime but yea do you have any easier ideas? Cheesy
Logged

Sincerely, Krishaster
DanielPharos
Global Moderator
Hero Member
*****
Posts: 966


Dancing Dan


« Reply #7 on: May 05, 2012, 01:44:58 AM »

(Daikatana has some swamp environments. They look rather outdated (Quake 2 style), but it could give you some inspiration.)

The easiest environment to make is a modern city. It's almost entirely rectangular, but it allows one to learn the basics of making a good map. After learning that, I'd actually suggest taking on a project that's "too hard", because that way, you'll learn the quickest.
Logged
Krishaster
Sr. Member
****
Posts: 179


192
« Reply #8 on: May 05, 2012, 02:33:19 AM »

(Daikatana has some swamp environments. They look rather outdated (Quake 2 style), but it could give you some inspiration.)

The easiest environment to make is a modern city. It's almost entirely rectangular, but it allows one to learn the basics of making a good map. After learning that, I'd actually suggest taking on a project that's "too hard", because that way, you'll learn the quickest.

I know the basics of a good map. What i want is cool but not boring, i dont like the swamps pretty much and a modern city in an alien planet isnt right... i want something semi-hard and interesting and cool. Ideas?
Logged

Sincerely, Krishaster
DanielPharos
Global Moderator
Hero Member
*****
Posts: 966


Dancing Dan


« Reply #9 on: May 05, 2012, 02:54:14 AM »

Ideas?

Two space-ships (one for the red team, and one for the blue team), side-by-side in outer space, 'flying at high speed', with various teleporters and jumppads connecting each other. Various rooms are accessible (sickbay, bridge, engineering, armory(!)), so lots of variation, and it could be a very nice multiplayer-map too.
Logged
Krishaster
Sr. Member
****
Posts: 179


192
« Reply #10 on: May 05, 2012, 04:49:07 AM »

Ideas?

Two space-ships (one for the red team, and one for the blue team), side-by-side in outer space, 'flying at high speed', with various teleporters and jumppads connecting each other. Various rooms are accessible (sickbay, bridge, engineering, armory(!)), so lots of variation, and it could be a very nice multiplayer-map too.

I mean a singleplayer map :/ Uknow the thing im gonna make is gonna be an (offical?) mission pack in the future so yeah i want something really cool
Logged

Sincerely, Krishaster
mking2012
Sr. Member
****
Posts: 143



« Reply #11 on: May 05, 2012, 04:53:17 AM »

Quote
Two space-ships (one for the red team, and one for the blue team), side-by-side in outer space, 'flying at high speed', with various teleporters and jumppads connecting each other. Various rooms are accessible (sickbay, bridge, engineering, armory(!)), so lots of variation, and it could be a very nice multiplayer-map too.

Yea that'd be great for multiplayer.   Fun maps the best.
Logged
DanielPharos
Global Moderator
Hero Member
*****
Posts: 966


Dancing Dan


« Reply #12 on: May 05, 2012, 06:18:06 AM »

Ah, okay, sorry.

Well, the Quake 2 single player style is: You're alone, facing an entire Strogg base. If you're going to mimic official Quake 2 single player, that's probably the basis of your single player campaign right there. There's not much story to tell, really. For example: Your ship was flying too close to the Strogg-infested planet, and got shot down. You're the only survivor. Fight your way to a Strogg-facility (oh noes, they're building some super-Strogg there! You must kill it to save the universe from a horrible faith!), and secure a shuttle-ride to safety. A twist you can use is that this shuttle is then intercepted, and then you can do some space-battling too.
Logged
Krishaster
Sr. Member
****
Posts: 179


192
« Reply #13 on: May 05, 2012, 07:47:02 AM »

Ah, okay, sorry.

Well, the Quake 2 single player style is: You're alone, facing an entire Strogg base. If you're going to mimic official Quake 2 single player, that's probably the basis of your single player campaign right there. There's not much story to tell, really. For example: Your ship was flying too close to the Strogg-infested planet, and got shot down. You're the only survivor. Fight your way to a Strogg-facility (oh noes, they're building some super-Strogg there! You must kill it to save the universe from a horrible faith!), and secure a shuttle-ride to safety. A twist you can use is that this shuttle is then intercepted, and then you can do some space-battling too.

I want only ideas for level design. And NO boring maps like the default Quake 2 ones were, i want something awesome and thrilling like..

DA STORY:

Quote
''...a big grassy area with a very big fort/castle and there are 3 black widow guardians guarding the locked entrance of the fort/castle. On the grassy area, there are 4 small buildings, one on each side. In the buildings are loads of guards running out of there and they all attack once. Also 2 carriers in the sky and on the fort ledges there are laser guards harming you a lot. On the small buildings there is a Tank Commander on each roof. There are 2 big garage doors on the fort/castle. They both open and there will come, out of the garage doors , Tanks with Power Shields...''

...well that may be too hard but yeah i want something awesome lol. And very challenging maps, with multiple key-needing doors and bridges and lasers and puzzles and hard stuff. (Hint hint: i want smth like palace for one of my maps, i just dont have ideas how i design my palace.)
Logged

Sincerely, Krishaster
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Cerberus design by Bloc
Valid XHTML 1.0! Valid CSS!
gfx
gfxgfx gfxgfx