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Author Topic: need support for Quake: mission pack 1: Scourge of armagon  (Read 1771 times)
glitchhunter96
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« on: February 26, 2012, 10:21:25 AM »

i would like to have have add-on support for mission pack 1
if anyone could lend me add-on support that would be nice.
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cdunde
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« Reply #1 on: February 27, 2012, 02:56:16 AM »

Are there added entities, textures and \or weapons for that mission pack?
If so I would need the .def or .fdg entity file,
a zip file with the added textures,
a zip file with the added weapons
to make the addon.

Also since this is just a mission pack, I take it that it still uses the original Quake 1 game to play it, correct?

HTH,

cdunde
« Last Edit: February 27, 2012, 02:58:03 AM by cdunde » Logged
glitchhunter96
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Building the dark side


« Reply #2 on: February 27, 2012, 06:16:11 PM »

here is the zip file.

* Quake Mission Pack 1.zip (729.13 KB - downloaded 74 times.)
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glitchhunter96
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Building the dark side


« Reply #3 on: February 27, 2012, 06:16:48 PM »

and yes you need Quake 1 in order to play.
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cdunde
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« Reply #4 on: February 28, 2012, 10:23:59 PM »

I tried to open the wad file for the textures but QuArK can not do so which leaves me a bit baffled.  Undecided
Also none of the files give any definition for new entities which apparently do exist from what I read on the internet.
So I have nothing to work with there.
And I am only guessing that all of the model files are new ones...but maybe not and what are their entity settings?

So with nothing to really go on I can't do anything for an addon...sorry.
From what I also read, it looked like that was sold as a separate additional game pack to Quake 1 that updated the original Pak0.pak file.
http://www.ritualistic.com/games.php/soa

Or am I missing the whole thing about it.  Huh

cdunde
« Last Edit: February 28, 2012, 10:28:39 PM by cdunde » Logged
glitchhunter96
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Building the dark side


« Reply #5 on: February 29, 2012, 05:57:46 PM »

http://www.quakewiki.net/archives/worldcraft/entity/hipnotic/hipnotic.shtm
you mean these right?
« Last Edit: February 29, 2012, 06:01:35 PM by glitchhunter96 » Logged


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cdunde
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« Reply #6 on: March 01, 2012, 12:48:58 AM »

Yes, those are the entities. Normally those are in a .def definition file that we can use with QuArK
to make the Entities.qrk file QuArK needs for the addon and add to maps being made in QuArK.

With that listing the .qrk file can also be made by hand but you're talking about a lot more time to do so.
We could get together on MSN and I could show you how to make those and get you started and help when needed.
The models in your zip file posted above should contain those used by some of the entities
and should show up in QuArK while working on the map. They are valid and do open in the QuArK Model Editor.  Grin

Now if you can find a texture .wad file for Scourge of Armangon (or Hipnotic if those are the same)
that will open and display them in QuArK,
a listing of those could also be made for the addon for full support.
If you do, post it in a zip file here.

UpdatedDownload the zip file from this page:
http://www.mikewoodham.com/Quake/Textures/Textures.htm
Do those look familiar Huh  Shocked

HTH,

cdunde
« Last Edit: March 01, 2012, 01:09:59 AM by cdunde » Logged
glitchhunter96
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Building the dark side


« Reply #7 on: March 01, 2012, 02:29:50 PM »

those are the textures.
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cdunde
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« Reply #8 on: March 03, 2012, 09:24:47 AM »

I have started making the plugin for QuArK
but I need the armagon (hipnotic) map .bsp files to make the texture links in the addon file.

Please zip and post those here.

Thanks,

cdunde
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Hardkore [cp]
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« Reply #9 on: March 03, 2012, 10:18:26 AM »

Here you go man. 


http://www.mediafire.com/?tes4orz62m6bg17
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cdunde
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« Reply #10 on: March 03, 2012, 10:35:30 AM »

Perfict...those work.
Thanks for doing that so fast.

Now i need the .mdl model files and the folders they are in...like models\monsters\armagon.mdl
for
monster_armagon
monster_decoy
monster_gremlin
monster_scourge

And any other models and their folder paths for those entities.
http://www.quakewiki.net/archives/worldcraft/entity/hipnotic/hipnotic.shtm

Then you will be able to see them in the QuArK editor when you place their entity in you map.

Thanks,

cdunde
« Last Edit: March 03, 2012, 10:42:36 AM by cdunde » Logged
Hardkore [cp]
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« Reply #11 on: March 03, 2012, 03:26:39 PM »

Glith, you can get those from the coop server.  I am not going back to that server.  You will have to get them for him.   
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glitchhunter96
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« Reply #12 on: March 03, 2012, 05:11:24 PM »

but i have the game (map pack) it should come with the mdl files.
it should be in the progs folder.
here is your copy of progs.

* progs.zip (476.09 KB - downloaded 48 times.)
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cdunde
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« Reply #13 on: March 04, 2012, 02:23:34 AM »

Right, those are the same set as posted earlier and I have those.
But there should be more for the monster entities and maybe other stuff.
Other wise, when those monster entities where used in a map you would not see the monster in the game.

They don't have like a players folder or monsters folder?
Or is it possible those are server side models and all you need is the entity in the map .bsp file?
If so, it would still be nice to get hold of those models for map making.

cdunde

And glit, please remove your i have wasted your time, u mad? scroll down before somebody does.  Roll Eyes
« Last Edit: March 04, 2012, 02:29:01 AM by cdunde » Logged
Hardkore [cp]
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« Reply #14 on: March 04, 2012, 05:20:57 AM »

There is not man.    I will tell you how I done the plugin.

In order to get those monsters to work and make maps for his server, you have to open your pak0 in your id1 folder. 
Copy and paste all the progs you get from the server into it. 
Open the quake1entities file with word pad and added the monster_name here from the mod into the file
They work just fine. 
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