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Author Topic: Custom textures and errors (other stuff is revolved)  (Read 1592 times)
ShoutBoxKyle
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« on: January 05, 2011, 07:52:37 AM »

Well, is there a hotkey to deselect everything? So if i have a cube selected and i just want to deselect everything quickly what should i press?

EDIT: Also, how do i make lava and water inside QuArK? Ive looked through the entity list and cant find it...
« Last Edit: January 07, 2011, 03:49:03 PM by ShoutBoxKyle » Logged
Hardkore [cp]
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« Reply #1 on: January 05, 2011, 11:59:19 PM »

To make lava or water, you have to have make an poly and give all sides a water or lava texture. 
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DanielPharos
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« Reply #2 on: January 06, 2011, 05:34:42 AM »

To deselect: You can click in 'empty space' in the view to deselect everything. The Esc-key might also work, but I'm not sure.
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ShoutBoxKyle
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« Reply #3 on: January 06, 2011, 03:29:02 PM »

Everything worked, thanks guys Cheesy
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ShoutBoxKyle
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« Reply #4 on: January 07, 2011, 01:17:43 PM »

Instead of making a new thread, ile just use this one.
So im trying to import som custom textures into QuArK. (High quality textures)
So i tried to use TexMex and edit QuArK.wad and but my .bmp texture in there and apparantley quake only supported 256 colors, wich i know.
So is there a way to use higher quality textures?

Edit: SubdivideFace: Didn't split the polygon near (-9 7718 5560), bricka2_2
Thats an error i get when i try and compile my map. Whats the problem?
« Last Edit: January 07, 2011, 02:49:02 PM by ShoutBoxKyle » Logged
ShoutBoxKyle
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« Reply #5 on: January 12, 2011, 08:07:41 AM »

Bump for victory. I really need this for my game and im running late!
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DanielPharos
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« Reply #6 on: January 14, 2011, 12:50:51 AM »

Quake 1 only supports 256 paletted images (with a fixed palette, even!), nothing more. If you want better texture quality, you'll have to switch to (for example) Quake 2, or a fan-improved Quake engine.

Can you track down the poly that is causing that compiler error, and remake it? There's probably a weird, small problem with it that the compiler is complaining about.
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ShoutBoxKyle
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« Reply #7 on: January 14, 2011, 10:59:09 AM »

Oh, i always forget that part. Im using darkplaces! So would it work then?
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Hardkore [cp]
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« Reply #8 on: January 15, 2011, 04:12:59 PM »

Ok here is what i do.

Put a monster into the map.  Put that as its xyz.  Delete that poly and put a new one.  You might have to make a smaller room. 

-9 7718 5560



I see a NO NO!

You cant have your map below above or on the other side of 4906.  Move the map up on the z axis.  Its best to keep it above and under and between 4000 so it will work. 
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ShoutBoxKyle
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« Reply #9 on: January 20, 2011, 05:51:32 AM »

Ok everything is working, but when i resive my polys, the textures do to. How do i resize my textures?
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ShoutBoxKyle
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« Reply #10 on: January 22, 2011, 04:33:38 PM »

Been also trying to make a ladder. How would i do this? To test i just took a block then i did like "insert func_plat into this" put it did'nt do anything.
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mking2012
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« Reply #11 on: January 22, 2011, 05:54:04 PM »

Wouldn't a func_plat be an elevator?  In Quake II you have to select the ladder texture flag (Could be the same in quake I?)
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ShoutBoxKyle
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« Reply #12 on: January 23, 2011, 01:27:46 AM »

I didnt find anything resembling a ladder.... i do recall quake having ladders too, or am i mistaken? If so, does anyone have a piece of code to fix this?
Also, i have some issues with light. So i use darkplaces, and in darkplaces i use real time lighting, so everything looks way better. But one problem is where there is no light source its completly black, how can i fix this without putting lights everywere? I dont really want light from one single light source but a relativily vage light everywhere, but so you can still see the effects of my sourced lights. If you get it.
« Last Edit: January 23, 2011, 04:05:45 AM by ShoutBoxKyle » Logged
Hardkore [cp]
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« Reply #13 on: January 29, 2011, 01:12:26 AM »

Ok everything is working, but when i resive my polys, the textures do to. How do i resize my textures?


Open quark.  When u have it set to a game ie. quake 1, Hit edit and look at the option that says texture browser.  Open that and find the texture you are using.  You should be able to re size it there. 
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mking2012
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« Reply #14 on: January 29, 2011, 01:16:22 PM »

Quote
I didnt find anything resembling a ladder.... i do recall quake having ladders too, or am i mistaken


I played through the game again a little while ago.  Don't remember any ladders.
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