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Enemy Territory bsp error
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Topic: Enemy Territory bsp error (Read 1379 times)
dean*i
Newbie
Posts: 4
Enemy Territory bsp error
«
on:
June 16, 2008, 07:10:28 AM »
I tryed to load a bsp into 6.6.0 BETA 1 to do some editing and got this error....
is there a way around this you think ?
thanks
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RD
Jr. Member
Posts: 33
Re: Enemy Territory bsp error
«
Reply #1 on:
June 17, 2008, 02:47:16 AM »
Hmm i think quark cant yet open bsp's from enemy territory. What are you trying to edit btw?
If im not mistaken you cant edit a bsp this way at all.
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DanielPharos
Global Moderator
Hero Member
Posts: 966
Dancing Dan
Re: Enemy Territory bsp error
«
Reply #2 on:
June 17, 2008, 01:17:05 PM »
Even if QuArK were able to load it (which it currently can't, at least not RTCW bsp files), you'd only be able to see (change?) entities around and see (change?) textures. So RD is right. To actually edit a map (move brushes about and such), you need the .map file. Some compilers (q3map2 for instance) can reverse-compile a .bsp back to a .map, but it's very messy and doesn't always produce something you can work with.
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dean*i
Newbie
Posts: 4
Re: Enemy Territory bsp error
«
Reply #3 on:
June 17, 2008, 02:43:25 PM »
well shoot... i'm trying to edit the map baserace to remove the fog if i can. fps might become a problem but i wanted to try it anyway.
Right i know about mapping and the .map file and have decompiled some maps myself... but i thought the quark documentation said you can directly delete/edit entities from the .bsp ?
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DanielPharos
Global Moderator
Hero Member
Posts: 966
Dancing Dan
Re: Enemy Territory bsp error
«
Reply #4 on:
June 17, 2008, 03:06:21 PM »
That article in the InfoBase is old and should be updated. Sorry about that.
No, QuArK can not (and as far as I know, has never been able to) directly edit .bsp files with respect to changing the brushes. That's because it's (practically) impossible: changing the brushes would cause the bsp file to become invalid (portals shifting and such), and it would need to be recompiled. That's what .map files are for.
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dean*i
Newbie
Posts: 4
Re: Enemy Territory bsp error
«
Reply #5 on:
June 17, 2008, 07:30:09 PM »
arrrrr i thought it was kinda magical but sounded good to me
Do you think it would be possible to remove the fog with map scripting ? I tried it a couple of times and couldn't get it.
I'm still a little nooby on the scripting parts of mapping. Mapscripting can't remove some entities... is fog one of the unremovable entities or am i doing something wrong you think?
http://wolfwiki.anime.net/index.php/Map_scripting#Example_2:_Removing_an_entity_by_origin
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DanielPharos
Global Moderator
Hero Member
Posts: 966
Dancing Dan
Re: Enemy Territory bsp error
«
Reply #6 on:
June 18, 2008, 02:42:18 AM »
Since fog has brushes connected to it, I think it isn't stored as a seperate entity you can delete. It's connected to the visibility portals in a complex way, so I think this is an unremovable entity (because in a sense, it isn't an entity at all). You can try, but I don't think it'll work, although I can be pleasantly surprised!
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dean*i
Newbie
Posts: 4
Re: Enemy Territory bsp error
«
Reply #7 on:
June 27, 2008, 04:53:03 PM »
ok i tryed for the heck of it and nope it can't be done.... if i did it right.
i guess sometimes you just have to do it the hard way..... make a new map.
thanks for the help !
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DanielPharos
Global Moderator
Hero Member
Posts: 966
Dancing Dan
Re: Enemy Territory bsp error
«
Reply #8 on:
June 28, 2008, 10:21:05 AM »
You're welcome. Sorry it didn't work.
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