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For tf map makers
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Topic: For tf map makers (Read 1247 times)
Hardkore [cp]
Hero Member
Posts: 486
For tf map makers
«
on:
December 17, 2009, 06:15:07 PM »
Quote
{
"classname" "info_tfdetect"
"display_item_status1" "1"
"n_s_c" "Enemy flag is carried by "
"display_item_status2" "2"
"impulse" "12"
"t_s_h" "Your flag is safe"
"b_n" "Cap the flag stupid\n"
"t_s_c" "Your flag is carried by "
"origin" "-92 387 -198"
"hook_out" "1"
"n_s_h" "Enemy flag is safe"
"b_t" "\nWelcome To The Jungle\n\n TEAM\n TEAM\n\n"
"n_s_m" "Enemy flag is lost"
"t_s_m" "Your flag is lost"
}
This is my info_tfdetect. It has the map features of maphelp and flaginfo built in. Those are player cmds they enter to help the out. You can change the b_n to say take your flag to your cap point and say where the cap point is.
Logged
Hardkore [cp]
Hero Member
Posts: 486
Re: For tf map makers
«
Reply #1 on:
April 16, 2010, 10:44:07 AM »
Quote
{
"g_a" "693"
"owned_by" "1"
"netname" "blue_flag"
"d_n_n" " Dropped the Blue Flag.\n"
"classname" "item_tfgoal"
"origin" "XYZ FOR FLAG HERE"
"n_b" " Has the Blue Flag\n"
"noise" "YOUR SOUND FILE HERE, WILL PLAY WHEN STOLEN"
"d_n_t" " Dropped the Blue Flag.\n"
"g_e" "1"
"noise3" "Blue flag has returned.\n"
"items" "131072"
"goal_no" "1"
"noise4" "Blue flag has returned.\n"
"goal_result" "18"
"pausetime" "60"
"team_no" "2"
"skin" "PUT THE SKIN FOR BLUE FLAG HERE"
"mdl" "YOUR FLAG MDL HERE"
}
{
"g_a" "693"
"owned_by" "2"
"netname" "red_flag"
"d_n_n" " Dropped the Red Flag.\n"
"classname" "item_tfgoal"
"origin" "XYZ FOR FLAG HERE"
"n_b" " Has the Red Flag\n"
"noise" "THIS SOUND WILL PLAY WHEN THE FLAG IS STOLEN"
"d_n_t" " Dropped the Red Flag.\n"
"g_e" "1"
"noise3" "Red flag has returned.\n"
"items" "262144"
"goal_no" "2"
"noise4" "Red flag has returned.\n"
"goal_result" "18"
"pausetime" "60"
"team_no" "1"
"skin" "PUT THE SKIN FOR RED FLAG HERE"
"mdl" "YOUR FLAG MDL HERE"
}
There is the tf flags. Add your own sounds and mdls here.
Quote
{
"g_a" "1"
"owned_by" "1"
"items_allowed" "2"
"netname" "blue_cap"
"increase_team1" "10"
"axhitme" "2"
"classname" "info_tfgoal"
"n_b" " Cap's the flag for the Blue team.\n"
"origin" "XYZ HERE"
"noise" "SOUND WILL PLAY WHEN YOU CAP"
"b_b" "Blue Team Captures The Flag.\n"
"g_e" "3"
"frags" "10"
"goal_result" "2"
}
{
"g_a" "1"
"owned_by" "2"
"items_allowed" "1"
"netname" "red_cap"
"axhitme" "1"
"increase_team2" "10"
"classname" "info_tfgoal"
"n_b" " Cap's the flag for the Red team.\n"
"origin" "XYZ HERE"
"noise" "SOUND WILL PLAY WHEN YOU CAP"
"b_b" "Red Team Captures The Flag.\n"
"g_e" "3"
"frags" "10"
"goal_result" "2"
}
These are your cap points.
«
Last Edit: April 16, 2010, 10:46:49 AM by hardkore
»
Logged
glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #2 on:
July 10, 2011, 09:43:01 AM »
how do i add this am i suppose to write it in quake c? or is this from the addon TF form quark?
Logged
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Hardkore [cp]
Hero Member
Posts: 486
Re: For tf map makers
«
Reply #3 on:
July 10, 2011, 12:07:13 PM »
Add them once your bsp gets compiled. what i do is put a light and give it a netname of redcap or bluecap and then write down the xyz and when i add them in later then i fill in the xyz in the origin line.
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glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #4 on:
July 11, 2011, 02:47:48 AM »
sounds complex but i will understand when i get use to quark
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Hardkore [cp]
Hero Member
Posts: 486
Re: For tf map makers
«
Reply #5 on:
July 11, 2011, 01:28:34 PM »
Would a tutorial video on youtube help you man?
Logged
glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #6 on:
July 12, 2011, 03:34:30 AM »
sure
Logged
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glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #7 on:
July 12, 2011, 06:27:50 PM »
give me video link on FB
Logged
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glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #8 on:
September 06, 2011, 01:21:17 PM »
do you know how to make a "back pack" (aka recharge/ load up) for tf maps?
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Hardkore [cp]
Hero Member
Posts: 486
Re: For tf map makers
«
Reply #9 on:
September 07, 2011, 02:09:57 PM »
Quote
{
"g_a" "1"
"ammo_shells" "200"
"message" "You are now loaded\n"
"netname" "Resupply Bag red or blue"
"classname" "info_tfgoal"
"origin" "-700 400 0"
"no_grenades_1" "4"
"armortype" "0.8"
"wait" "1"
"no_grenades_2" "4"
"g_e" "1"
"ammo_nails" "200"
"ammo_medikit" "200"
"armorvalue" "300"
"goal_result" "16"
"team_no" "1 for blue and 2 for red"
"health" "100"
"mdl" "progs/backpack.mdl"
"ammo_cells" "200"
"ammo_detpack" "1"
"ammo_rockets" "100"
}
Logged
glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #10 on:
August 02, 2012, 10:24:42 AM »
so i guess heath is, health?
and ammo is ammo?
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Hardkore [cp]
Hero Member
Posts: 486
Re: For tf map makers
«
Reply #11 on:
August 03, 2012, 12:22:19 PM »
Yes. They can be adjusted to whatever you want. I set it to max so players can get there spawn pack and get back into the fight.
Logged
glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #12 on:
August 17, 2012, 10:10:27 AM »
what about player spawns, i want them to spawn in a specific location based on team.
how can i do this?
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Hardkore [cp]
Hero Member
Posts: 486
Re: For tf map makers
«
Reply #13 on:
August 17, 2012, 10:41:00 PM »
On the TF addon there should be something called info_player_teamspawn
On it there should be a variable called team_no
1 for blue and 2 for red
Logged
glitchhunter96
Sr. Member
Posts: 245
Building the dark side
Re: For tf map makers
«
Reply #14 on:
September 01, 2012, 12:35:47 PM »
What about adding illegal classes?
(classes that will not be used in a map)
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