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Author Topic: QuArK could not create the (+prt) file  (Read 1752 times)
Gordon228
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« on: June 12, 2008, 11:44:32 PM »

I was trying to make a map but i got this error
"Build failed, because it did not create the (+PRT) file: \Sierra\Half-Life\tmpQu
ArK\.\maps\2fort.PRT"
is there any way to fix this as it's hindering me to get this map working and if you must know it's getting TFC 2fort to beable to capure flags in quake TF.
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DanielPharos
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Dancing Dan


« Reply #1 on: June 13, 2008, 01:48:09 AM »

The compiler should output a PRT file when compiling the map file... Are you sure you're using the right compiler?

If you still want to skip the PRT file check, go to the configuration page of the game, and look at the second group of compiler-settings. The third line contains a list of file-extensions of files that should/shouldn't be present after this step has finished. Remove the PRT one. That will make QuArK skip that specific check.
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RD
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« Reply #2 on: June 13, 2008, 02:42:58 AM »

Most likely you have some compile error. So post your compilelog as well.
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DanielPharos
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Dancing Dan


« Reply #3 on: June 13, 2008, 03:09:14 AM »

Oh right, completly forgot to ask about that! Shocked

Gordon228, you most likely have a compile error as RD said, and the compiler doesn't output a PRT file if an error has occured (because it can't). If you copy-paste the entire compilelog (as displayed in the QuArK console) to here, we'll be able to see what's going wrong.
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Gordon228
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« Reply #4 on: June 13, 2008, 10:02:32 AM »

this si the out put of quark

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)

Using Wadfile: ../tfc/tfc.wad
 - Contains 0 used textures, -1.#J percent of map (127 textures in wad)
Using Wadfile: ../valve/halflife.wad
 - Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
Using Wadfile: ../valve/liquids.wad
 - Contains 0 used textures, -1.#J percent of map (32 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.78 seconds elapsed

-----   END   hlcsg -----




\Sierra\Half-Life\tmpQuArK> "C:\Games\TF\FORTRESS\maps\editor\hlbsp.exe" maps/2f
ort.map

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\Games\TF\FORTRESS\maps\editor\hlbsp.exe maps/2fort.map

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


0.16 seconds elapsed

-----   END   hlbsp -----




!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!
Build failed, because it did not create the (+PRT) file: \Sierra\Half-Life\tmpQu
ArK\.\maps\2fort.PRT

« Last Edit: June 13, 2008, 10:04:38 AM by Gordon228 » Logged
DanielPharos
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Dancing Dan


« Reply #5 on: June 13, 2008, 10:36:09 AM »

Aha! I think you might find the PRT file is being written in the wrong directory.

Command line: C:\Games\TF\FORTRESS\maps\editor\hlbsp.exe maps/2fort.map
Build failed, because it did not create the (+PRT) file: \Sierra\Half-Life\tmpQu
ArK\.\maps\2fort.PRT

The output-directory of the tool might be mis-configured. Is the PRT-file you're looking for being put in the 'C:\Games\TF\FORTRESS\maps\' directory?
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Gordon228
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« Reply #6 on: June 13, 2008, 10:42:13 AM »

nope but i did find a .max file there and as it says it did not create the prt file.
« Last Edit: June 13, 2008, 11:06:43 AM by Gordon228 » Logged
RD
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Posts: 33


« Reply #7 on: June 13, 2008, 01:29:57 PM »

The top part of the compilelog is missing.
Also, how can you use 0 textures in your map?
And do you have any lights, or entities in your map at all?
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Gordon228
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Posts: 7


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« Reply #8 on: June 13, 2008, 10:48:41 PM »

well thats all that quark will give me and the log dose not have all. will this happen if you load a bsp file?
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RD
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Posts: 33


« Reply #9 on: June 14, 2008, 04:34:58 AM »

In the same folder where you found the .max file, you should find a .log file. Open that with notepad and paste the text in here.
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Gordon228
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« Reply #10 on: June 14, 2008, 10:10:41 AM »

here is the log.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\Games\TF\FORTRESS\maps\editor\hlcsg.exe maps/2fort.map
Entering maps/2fort.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.00 seconds)
SetModelCenters:
 (0.00 seconds)

Using Wadfile: ../tfc/tfc.wad
 - Contains 0 used textures, -1.#J percent of map (127 textures in wad)
Using Wadfile: ../valve/halflife.wad
 - Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
Using Wadfile: ../valve/liquids.wad
 - Contains 0 used textures, -1.#J percent of map (32 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.92 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\Games\TF\FORTRESS\maps\editor\hlbsp.exe maps/2fort.map

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


0.28 seconds elapsed

-----   END   hlbsp -----
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RD
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Posts: 33


« Reply #11 on: June 15, 2008, 03:38:20 AM »

Well i suspect that you have no entities in your map.
Besides that, like Danielpharos said, this folder -> \Sierra\Half-Life\tmpQu
ArK\.\maps\2fort.PRT looks suspicious. You have a folder called "." ? Should be impossible.
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Gordon228
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« Reply #12 on: June 15, 2008, 02:27:48 PM »

if i have no entities then tfc 2fort would not be playable and i will cheack that mistereous folder
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RD
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Posts: 33


« Reply #13 on: June 16, 2008, 02:41:46 AM »

Your map is playable?
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Gordon228
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Posts: 7


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« Reply #14 on: June 16, 2008, 09:26:51 AM »

it was origanaly but you could not cap the flags.
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