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Author Topic: Texture Scale Problem  (Read 23 times)
StathisNikh
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Posts: 2


« on: November 06, 2009, 07:50:24 AM »

I have this strange problem and this is the first time i encountered it with Quark. The textures that are imported have different scale in the editor 3d view and the ingame view. It seems that the scale is multiplied by some factor.
The .map file i think contains the correct texture coordinates and scale but it seems tha they are stored wrong at the .bsp file.
I use the multiplayer sdk. Anybody knows how to fix this ?
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StathisNikh
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Posts: 2


« Reply #1 on: November 06, 2009, 08:32:29 AM »

The only way for a texture to have the same scale editor and ingame is this to be 64*64 !!!
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DanielPharos
Global Moderator
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Posts: 457


Dancing Dan


« Reply #2 on: November 10, 2009, 05:12:31 AM »

Are all of SoF2's texture 64*64? If so, this could be a game-bug, and there would be no good way around it.

You say the .map-file looks fine: if so, it could also be a compiler-problem. What compiler are you using? (You mention the multiplayer sdk: does that contain a compiler?)
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