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Quake 1 thin faces bug
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Topic: Quake 1 thin faces bug (Read 124 times)
hardkore
Sr. Member
Posts: 202
Quake 1 thin faces bug
«
on:
November 02, 2009, 09:02:42 AM »
I loaded up my map file. I ran a thin faces search.
Nothing shows up in actions and nothing shows up in numbers found. It shows that i have one that is to thin.
I click inspect and i get this
Quote
Traceback (most recent call last):
File "C:\QUAKE\quark\plugins\mapthinfaces.py", line 149, in macro_fixview
editor.uselessfacedlg.inspect()
File "C:\QUAKE\quark\plugins\mapthinfaces.py", line 95, in inspect
index = eval(self.chosen)
File "<string>", line 0
^
SyntaxError: unexpected EOF while parsing
I click fix and i get this
Quote
SyntaxError: unexpected EOF while parsing
Traceback (most recent call last):
File "C:\QUAKE\quark\plugins\mapthinfaces.py", line 151, in macro_fixview
editor.uselessfacedlg.fix()
File "C:\QUAKE\quark\plugins\mapthinfaces.py", line 108, in fix
index = eval(self.chosen)
File "<string>", line 0
^
SyntaxError: unexpected EOF while parsing
Logged
hardkore
Sr. Member
Posts: 202
Re: Quake 1 thin faces bug
«
Reply #1 on:
November 09, 2009, 12:16:46 AM »
is there anything else i can post to help you with this bug?
Logged
DanielPharos
Global Moderator
Hero Member
Posts: 460
Dancing Dan
Re: Quake 1 thin faces bug
«
Reply #2 on:
November 10, 2009, 05:09:29 AM »
I can't seem to reproduce this... Does this also happen with the default room (and if so, in what gamemode)? Or maybe you can post a sample-map-piece that exhibits this behavior?
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hardkore
Sr. Member
Posts: 202
Re: Quake 1 thin faces bug
«
Reply #3 on:
November 10, 2009, 05:35:39 PM »
Quake 1 is the game mode.
http://www.box.net/shared/b0u1s1suv1
This is going to sound odd but
telefragger
, can you not look at this time. Its for a map I am making for our special thanksgiving game that I hope you can get in on. I dont want to run the suprise for you.
«
Last Edit: November 10, 2009, 05:38:17 PM by hardkore
»
Logged
JPL
Sr. Member
Posts: 123
Re: Quake 1 thin faces bug
«
Reply #4 on:
November 11, 2009, 12:42:12 AM »
I just loaded the map in QuArK, and I didn't experiment any error regarding any thin faces that could have been found..... Also, the .map you sent is not sealed, and even after sealing the map I didn't get any error, only 2 warnings (WARNING: CutNodePortals_r: New portal was clipped away near ....), so not a big issue.
I am just wondering: which QuArK version are you using ? And which compile tools are you running ? Maybe it is possible to compile the map regardless of the thin face bug ? Please try to run your bsp compilo, and check the map ingame... it could give you indication where the problem could be (i.e in the console type gl_clear 1) and inspect the map
enjoy !
Logged
What does not Kill you, Make You Stronger
rudl
Full Member
Posts: 75
Re: Quake 1 thin faces bug
«
Reply #5 on:
November 11, 2009, 05:41:29 AM »
TxQBSP 1.13 -- Modified by Bengt Jardrup
Inputfile: maps\greenbase.map
Outputfile: maps\greenbase.bsp
------ LoadMapFile ------
WARNING: No info_player_start entity in level
Title: "CanYon ver. 1.4 \n By: Dill-Hole \n Special Thanks: Alcohol\n\n Coop entities version 1.1\n By: The Gizmo"
264 faces
44 brushes
9 entities
10 miptex
90 texinfo
WARNING: Texture lanrock1 not found
WARNING: Texture namehard not found
WARNING: Texture cr8_21_thingee not found
WARNING: Texture ctf1_2 not found
WARNING: Texture ribwall2 not found
WARNING: Texture boards1 not found
WARNING: Texture m5_8 not found
WARNING: Texture skybg not found
WARNING: Texture dirt2 not found
WARNING: Texture rwood2 not found
Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
44 brushes read
------ CSGFaces ------
264 brushfaces
700 csgfaces
559 mergedfaces
------ SolidBSP ------
710 split nodes
307 solid leafs
392 empty leafs
12 water leafs
2941 leaffaces
2716 nodefaces
------ FillOutside ------
WARNING: Reached occupant at (2071 -292 60), light
Simplifying ... Leak file written to maps\greenbase.pts
------ MakeFaceEdges ------
------ GrowRegions ------
Processing hull 1...
WARNING: Reached occupant at (2071 -292 60), light
Processing hull 2...
WARNING: Reached occupant at (2071 -292 60), light
------ FinishBSPFile ------
WriteBSPFile: maps\greenbase.bsp
541 planes 10820
3454 vertexes 41448
710 nodes 17040
90 texinfo 3600
2716 faces 54320
1567 clipnodes 12536
405 leafs 11340
2941 marksurfaces 5882
10864 surfedges 43456
6815 edges 27260
10 textures 44
lightdata 0
visdata 0
entdata 857
14 warnings
Elapsed time : 0:01
Peak memory used : 1.6 MB
Logged
JPL
Sr. Member
Posts: 123
Re: Quake 1 thin faces bug
«
Reply #6 on:
November 11, 2009, 06:52:28 AM »
Forgot to mention that I had to add an info_player_start to be able to run it.... and the log above is exactely what I get on my first test
Logged
What does not Kill you, Make You Stronger
hardkore
Sr. Member
Posts: 202
Re: Quake 1 thin faces bug
«
Reply #7 on:
November 11, 2009, 11:57:00 AM »
I am using beta 3.
I am not trying to compile the map. It is only half done. Before I started on the other base, I ran checks and stuff to make sure that one is good. Every time I go to fix that thin face there it shows me that I got, I get those errors.
Logged
JPL
Sr. Member
Posts: 123
Re: Quake 1 thin faces bug
«
Reply #8 on:
November 11, 2009, 12:54:53 PM »
Hardkore,
Just ignore this warning, thin face finder is not working that well (sorry to say it but this is quite true...). The only good sanity check is .mqp conversion to bsp format. If it passes this first step without tons of warnings, without any single error: then the map is ok, just verify there are no leaks, and you are done... believe me...
Continue to map, and try to compile your map when sealed, then you'll got a complete picture of the corrections to perform, if there are....
Bye
Logged
What does not Kill you, Make You Stronger
rudl
Full Member
Posts: 75
Re: Quake 1 thin faces bug
«
Reply #9 on:
November 12, 2009, 01:39:06 AM »
HAHA LOL
FOUND 0
TOO THIN 1 UNIT <- this is a setting !!!!!
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