gfxgfxQuArK Forumsgfxgfx
gfx gfx
gfx
QuArK logo
Welcome, Guest. Please login or register.
November 26, 2009, 12:37:14 AM

Login with username, password and session length
Call of Duty 4 support? Check this out!
gfx
gfx
*
gfxgfx
gfxgfx gfxgfx
Search:     Advanced search
gfxgfx Home Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1]
Print
Author Topic: Remember OpenQuartz?  (Read 198 times)
Chip
Full Member
***
Posts: 76


Fear not the dark, but what the dark hides.


WWW
« on: May 07, 2009, 01:11:22 AM »

Remember OpenQuartz? It was a GPL'ed engine effort for based on Quake 1. Its development stopped in early 2004. The idea of OpenQuartz was to provide a free Quake engine for people who did not own a registered Quake version.

I started a new project based on OpenQuartz leftovers, called Quantum Engine, which will provide GPL content for a free Quake version, and lots of engine improvements and enhancements.

There is also a question attached to this post. I would like to bundle my copy of Quantum Engine with a copy of QuArK with only Quake 1 editing capabilities. In other words, strip down every other game. This would make a prefect pack for every Quake modder out there. How does it sound?


* quantum-logo.png (6.85 KB, 141x194 - viewed 75 times.)
Logged

QuakeWiki.net - The Quake archiving project.
http://www.butterflymedia.ro/studios/ - Quantum Engine.
DanielPharos
Global Moderator
Hero Member
*****
Posts: 457


Dancing Dan


« Reply #1 on: November 01, 2009, 12:01:24 PM »

(Late reply)

Sure, sounds cool! I'm not sure about the "only Quake 1 editing capabilities": it would be a lot of work to rip out all the other stuff, especially because it isn't clearly separated in the source code. You can (in the next release) remove all the other games' addons, and they should then automatically disappear from the menu... But removing the capabilities: you'd need to edit the QuArK source code for that (QuArK is GPL'ed, so I think that's perfectly legal under certain conditions). And why would you want to do that anyway (although the floating-point stuff I can understand)?
Logged
Chip
Full Member
***
Posts: 76


Fear not the dark, but what the dark hides.


WWW
« Reply #2 on: November 06, 2009, 01:08:15 PM »

Heh, real life issues are preventing me (just like you) to make faster progress on my Quantum Engine. But I'm working on it, and QuArK is my map editor of choice. Thanks for the latest beta 3 version. I'll put it to good use.

Keep up the good work!
Logged

QuakeWiki.net - The Quake archiving project.
http://www.butterflymedia.ro/studios/ - Quantum Engine.
hardkore
Sr. Member
****
Posts: 202



« Reply #3 on: November 06, 2009, 03:41:52 PM »

You mean 6.6. beta 3 is out?

Crap.  Read my post in the feedback section. 
Logged
cdunde
Global Moderator
Hero Member
*****
Posts: 264


Keep your QuArK knife sharp!


Email
« Reply #4 on: November 06, 2009, 08:58:08 PM »

Yup...it's out and how about a link to your posting...there's a number of them in there.

HTH,

cdunde
Logged
hardkore
Sr. Member
****
Posts: 202



« Reply #5 on: November 07, 2009, 09:09:27 AM »

http://quark.sourceforge.net/forums/index.php?topic=384.0

Sorry about that.  I guess I got into a big hurry. 
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC
Cerberus design by Bloc
Valid XHTML 1.0! Valid CSS!
gfx
gfxgfx gfxgfx