QuArK Forums
Welcome,
Guest
. Please
login
or
register
.
May 22, 2013, 12:42:22 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
QuArK 6.6.0 Beta 5 is out! Get it from the
download page
!
Search:
Advanced search
QuArK Forums
QuArK
Announcements
Farewell, but hopefully not goodbye
Pages:
1
[
2
]
« previous
next »
Author
Topic: Farewell, but hopefully not goodbye (Read 4488 times)
Organic700
Newbie
Posts: 4
Re: Farewell, but hopefully not goodbye
«
Reply #15 on:
May 27, 2008, 06:02:15 AM »
yeeeeeeeha ^^
I know what you mean with addictive
Logged
HelliXSystems
Prof.
Newbie
Posts: 18
Advanced Multimedia & WinAll tech support. Mexico.
Re: Farewell, but hopefully not goodbye
«
Reply #16 on:
May 29, 2008, 06:31:57 AM »
Quote from: cdunde on May 24, 2008, 09:05:16 AM
WOW !
I didn't think it mattered much.... thank you very much one and all.
But QuArK can be addictive
and I got bored
...so I'm back (you poor souls)
cdunde
I got the same feeling when my BBS (via oldy phone modem, at the 80s - 90s) nodes start to running out of active users.. and the sysops (me and an old mate) need to close.
I hope you are really back!
I was too afraid about the future of quark, I use it since Quake2 & HL1, etc.
Instead of separating the team, we should look forward for more team mates.. I think QuArK its a great
app. and with a lot of future (not like my BBS system
)
AND YES! it is addictive, I have mapping about 20hrs in a row with lots of coffe for my first HL2:DM map.. heh., now I can't understand the HDR thingy I think I need to get some sleep., but that's another post.
Greetings.
Logged
[ HLLXSYS ]
cdunde
Global Moderator
Hero Member
Posts: 651
Keep your QuArK knife sharp!
Re: Farewell, but hopefully not goodbye
«
Reply #17 on:
May 30, 2008, 10:35:38 PM »
Yes....I'm really back
and thanks for your posting comments.
Right now Dancing Dan and I are working on a Python model import\export system,
then (when he gets some free time) he has a model import\export system to work on.
We both have made other improvements for the next release already
including a new
spotlight
handle setting system for just about all of the games QuArK supports (except Doom 3 engine base games....that one's a little strange).
Happy Mapping,
cdunde
Logged
Pentium166
Newbie
Posts: 18
Intel Inside
Re: Farewell, but hopefully not goodbye
«
Reply #18 on:
June 02, 2008, 07:18:51 AM »
"Now there's something you can't see everyday...THANK GOD!!!"
Logged
-"Man in black what did you do?"
-"Do things that makes Satan scares."
-"Man in black what is your mission?"
-"Get in the getho to left bodies on the ground"
Elite Squad, BOPE's Song.
hardcoal
Jr. Member
Posts: 29
Re: Farewell, but hopefully not goodbye
«
Reply #19 on:
July 17, 2008, 08:07:47 PM »
its good that cdunde is back
and also there is no reasone to be commited or to declare of leaving or staying.
just have fun of doing what you doing and do it as much as you like
Logged
NightRage
Newbie
Posts: 9
Re: Farewell, but hopefully not goodbye
«
Reply #20 on:
July 24, 2008, 10:09:36 AM »
WooHoo! now I really Know how Homer Simpson feels like!
Glad to have you back! CDunde!
Need Brains....Your Brains will help us.....your juicy delicious brains...(Homer Simpson)
Logged
cdunde
Global Moderator
Hero Member
Posts: 651
Keep your QuArK knife sharp!
Re: Farewell, but hopefully not goodbye
«
Reply #21 on:
July 24, 2008, 03:50:23 PM »
Thanks Guys
(NICE line drawings
)
cdunde
Logged
xmm0
Jr. Member
Posts: 28
Re: Farewell, but hopefully not goodbye
«
Reply #22 on:
January 18, 2011, 07:28:41 PM »
Glad your back cdunde!
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
QuArK
-----------------------------
=> Announcements
=> General Discussion
=> Showcasing
=> Technical Questions (How To)
=> Troubleshooting
=> Feature Requests
=> Game Support
===> 6DX
===> Alice
===> CoD1
===> Crystal Space
===> Doom 3
===> EF2
===> FAKK2
===> Genesis3D
===> Half-Life (and derivatives)
===> Half-Life 2 (and derivatives)
===> Heretic II
===> Hexen II
===> JA
===> JK2
===> KingPin
===> MOHAA
===> Nexuiz
===> Prey
===> Quake 1
===> Quake 2
===> Quake 3
===> Quake 4
===> RTCW
===> RTCW-ET
===> SiN
===> SOF
===> SoF2
===> STVEF
===> Sylphis
===> TF2
===> Torque
===> Warsow
===> WildWest
-----------------------------
Website and Forums
-----------------------------
=> Feedback
-----------------------------
QuArK 7 Development
-----------------------------
=> Chatter
=> QuArK 7 Design
Loading...