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Author Topic: Help me with QuArK - semi - beginner  (Read 1431 times)
Spirrwell(CI)
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« on: October 29, 2008, 11:14:26 AM »

Hi everyone I'm new to these forums and also somewhat new to QuArK. Well I make maps for Duke3D and I have also some experience in Worldcraft for Quake. Well first here's my problem. I want to create a func_door entity and when I try to create the entity, it doesn't show up.

Any suggestions? Huh
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cdunde
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« Reply #1 on: October 29, 2008, 01:28:40 PM »

Hi Spirrwell and welcome to our forum  Grin

When you setup the entity are you creating both the default values section (type :e) and entities section(type :form), I take it you've made your own QuArK.qrk file for Duke3D since we don't have one supported in the official release files.
BTW, If you do have one setup that works post it here so we can add it.

Also, are you doing this under what game mode Quake3?

Since QuArK exports the .map file in text form, open that with any text editor like WordPad and see if the entity is in there, probably near the bottom if it is.

If not then it is not even being exported and the problem is most likely what I asked above.
If it is in there then it's something with the map file and the compiler that don't agree.  Shocked

If you have some other Duke3D text editable files around, open them and see if you can find something to compare too.
That might give you a clue.   Huh

HTH,

cdunde
« Last Edit: October 29, 2008, 01:31:42 PM by cdunde » Logged
JPL
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« Reply #2 on: October 29, 2008, 11:14:21 PM »

Hi

I think you forgot to add a brush in the func_door... just add any poly, and then change it as you need (shaping, texturing, etc...)
Then you will be able to set angle, speed, wait, etc... fields to obtain the required result.. and the map will compile fine Wink

Enjoy
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DanielPharos
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« Reply #3 on: October 30, 2008, 03:34:22 AM »

Offtopic: Just to clear this up: QuArK does not support Duke3D, and it can't. Duke3D is not a full 3D engine. It's Doom(1/2)-styled, not Quake-styled.
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Mikemc
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« Reply #4 on: October 31, 2008, 06:30:10 PM »

Pff! Duke's engine is more advanced than Doom! You could stack rooms over rooms and look up down, something Doom required a mod to do.
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JPL
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« Reply #5 on: November 01, 2008, 12:40:50 AM »

What Daniel Said, is that you cannot map with QuArK for Duke, as it is a not really a 3D game. QuArK is oriented to 3D, non 2D, like Doom and Duke: you need a specific engine for that like DoomEdit, etc...

Good luck Tongue
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DanielPharos
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« Reply #6 on: November 02, 2008, 05:20:10 AM »

Pff! Duke's engine is more advanced than Doom! You could stack rooms over rooms and look up down, something Doom required a mod to do.

I never said Duke's engine wasn't more advanced: I know it is, exactly for the reason you state. Although, they did cheat: the different floors/stack rooms are actually in different 'worlds', which are connected. So, the rooms aren't strictly stacked... Think of it as adding layering to Doom: things inside one layer can't stack, but different layers can.

Actually, there is a room in Duke3D somewhere (or at least: it's possible) where the inside is LARGER than the outside! They're able to pull that off since the inside of the room is in a different 'layer', and thus doesn't interfere with the outside-world. More info: http://en.wikipedia.org/wiki/Duke_Nukem_3D#Technology

Enough with the history-lesson Smiley: Let's get back to the original question:

@Spirrwell(CI): Did we solve your question, or do you have any additional questions?
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Spirrwell(CI)
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« Reply #7 on: November 04, 2008, 06:04:01 PM »

I figured it out thanks also I have another problem unfortunately. :/ When I compile my map in QuArK it will only work with my server if I compile it with a light entity. Check out customtf.net and customtf.net/forums - it contains information about the server - I'm using the coop server - here's a link to download the source or the compiled version (progs): http://sourceforge.net/project/showfiles.php?group_id=163131&package_id=261440&release_id=635132 the coop server that I have is the same as the phoenixlabs.org server - it's missing one part in the custom class (you'll see if you play) the server's connecting address is phoenixlabs.org:27508


please help me,
Thanks,
Spirrwell(CI)
« Last Edit: November 04, 2008, 06:06:21 PM by Spirrwell(CI) » Logged
Spirrwell(CI)
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« Reply #8 on: November 04, 2008, 06:11:53 PM »

Offtopic: Just to clear this up: QuArK does not support Duke3D, and it can't. Duke3D is not a full 3D engine. It's Doom(1/2)-styled, not Quake-styled.
Read what I said I said I've had experience in making Duke3D maps in build not QuArK. Yes I know QuArK does not support Duke3D - I'm not that dumb.
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DanielPharos
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« Reply #9 on: November 05, 2008, 01:23:59 AM »

Read what I said I said I've had experience in making Duke3D maps in build not QuArK. Yes I know QuArK does not support Duke3D - I'm not that dumb.

I'm very sorry about that: It wasn't directed against you! Reading cdunde's post, I gathered he was under the impression you were making addons for Duke3D (and thus adding support for it to QuArK).

When I compile my map in QuArK it will only work with my server if I compile it with a light entity.

Hmm, I remember somebody having a similar issue before. What compilers are you using? And what 'doesn't work' if you don't have a light? Does the map load, but you can't join, or does the map crash, or...? Basically: is there an error message showing up?
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Spirrwell(CI)
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« Reply #10 on: November 05, 2008, 02:42:45 PM »

My problem is that when I compile without the light entity my server says when I connect "Wrong map version"  and then it tells me what version it is and what version I need. As for map compilers I use QuArK but  I use Worldcraft V1.6's qbsp, light, and vis. You can download it from here: http://my.opera.com/S-Priest/blog/worldcraft you have to click on FULL VERSION then it starts the download.

Please help!
Spirrwell(CI)
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DanielPharos
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« Reply #11 on: November 08, 2008, 02:19:26 PM »

Hmm, maybe the light-compiler breaks the BSP-file when no light is found? If you compile the map without light entities, but also without doing the light-compile-step, does that work?

This sounds like a pure compiler-issue. Maybe you should try some of the other compilers here: http://quark.sourceforge.net/download_tools.php
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