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would someone mind doing some feedback and advice for my alpha map? (gameplay)
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Topic: would someone mind doing some feedback and advice for my alpha map? (gameplay) (Read 1302 times)
Simon
gfx artist
Full Member
Posts: 71
would someone mind doing some feedback and advice for my alpha map? (gameplay)
«
on:
September 12, 2008, 03:52:05 AM »
Hi!, i wanted to have a real go at making a fun quake 3 map, and i think that game play comes before the visual effects, so could i get some volunteers to give me some feedback on my map?
it is small, i didn't want to over complicate it because it's my first attempt at a working death match.
ANY advice is good advice, for every idea i get i will add it to a big list, and it will almost certainly be added to the map.
if you hate the map, please tell me why
and remember, at this stage please, please, just feed back about game play, i am good at the visuals, they are next.
deathmatch.zip
(1296.76 KB - downloaded 71 times.)
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kold
Guest
Re: would someone mind doing some feedback and advice for my alpha map? (gamepla
«
Reply #1 on:
September 12, 2008, 09:30:31 PM »
I can't get your map to load?
Does the .zip need to be renamed to a .pk3 or something?
I tried "/map maps" in the console after renaming your zip to .pk3 and chucking it in my baseq3 dir, but nothings working?
My Quake 3 knowledge is a little limited,
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JPL
Sr. Member
Posts: 182
Re: would someone mind doing some feedback and advice for my alpha map? (gameplay)
«
Reply #2 on:
September 13, 2008, 01:08:20 AM »
The zip needs to be unzipped... Inside there is a .bsp you have to extract in you maps folder, and then load it....
you nOOb....
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What does not Kill you, Make You Stronger
DanielPharos
Global Moderator
Hero Member
Posts: 968
Dancing Dan
Re: would someone mind doing some feedback and advice for my alpha map? (gameplay)
«
Reply #3 on:
September 13, 2008, 08:32:19 AM »
Quote from: JPL on September 13, 2008, 01:08:20 AM
you nOOb....
Hey hey, let's not call names, and stay ontopic.
Remember, we all started out not knowing even the basics. "Were WE ever that green, Dalton?"
Even I didn't get it loading (Quake 3 just complains it can't find the map), so I zipped up the files in a 'maps' directory, renamed the zip --> pk3, and then it worked.
@Simon: Is there any specific reason you're using an old compiler version: "I LOVE MY Q3MAP2 2.3.35"? Go to
http://quark.sourceforge.net/download_tools.php
and download the latest and greatest.
You don't need to include the .srf and .prt files. Only the .bsp and .aas (for bots) is enough.
*Disclaimer: The following text in my opinion:*
I like the general layout. It's a bit small (size), so I'm guessing this is mostly for 1 vs 1 play, or 2 vs 2 at most? On the other hand, most areas are kinda empty: long passage-ways and high stairs. In that respect, the map seems a bit too large (scale). Many and large open areas make railgunning overpowered, and rocket launcher more useless.
The lava-pit/lake is not really integrated into the map: it seems a bit out of place. Maybe add a lava-'water'fall? I noticed there is an 'underground' lava river. Maybe make this more visible?
Also, there are small structural problems. The central jumper to the top floor has overlapping faces.And the stairs to the right in front of it have a see-through step. Also, you can't jump down jumppads.
Overall, I think this certainly is a very good start! Keep up the good work!
«
Last Edit: September 13, 2008, 08:52:52 AM by DanielPharos
»
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kold
Guest
Re: would someone mind doing some feedback and advice for my alpha map? (gamepla
«
Reply #4 on:
September 13, 2008, 12:30:08 PM »
Quote from: JPL on September 13, 2008, 01:08:20 AM
The zip needs to be unzipped... Inside there is a .bsp you have to extract in you maps folder, and then load it....
I keeped getting an error when loading the map that way - which is why I asked nicely why it wouldn't work.
I did what DanielPharos did and it worked just fine.
Well I can't really add anymore to what DanielPharos said, most of what you said was what I was about to say, before reading your comments
I too felt the map was scaled way too big, I think you'll have a little trouble texturing those bigger walls on the outside of the map later on in the process. If the map were to be scaled down a little I wouldn't have as many weapons of the same kind either, maybe replace with ammo instead.
It feels too campable up top with rg,rl & yellow armor, because of this there isn't much in the way of item control.
And there isn't really any incentive to jump down to the lower parts of the map and utilize the whole map, its mostly who can get to the top first and camp those items.
I quite like what you have done so far and I'll look forward to seeing some detail/architecture added to it.
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Simon
gfx artist
Full Member
Posts: 71
Re: would someone mind doing some feedback and advice for my alpha map? (gameplay)
«
Reply #5 on:
September 13, 2008, 03:26:49 PM »
Thanks for the feed back!
@Dan
Quote
I like the general layout. It's a bit small (size), so I'm guessing this is mostly for 1 vs 1 play, or 2 vs 2 at most?
i had great fun playing some 6 'hardcore' level bots, we didn't run into each other as much as i thought, but in that respect they did seem attracted one of the longer set of stairs, i had to add a botroam to those bits (because they tried to straddle the edge
Quote
@Simon: Is there any specific reason you're using an old compiler version: "I LOVE MY Q3MAP2 2.3.35"? Go to
http://quark.sourceforge.net/download_tools.php
and download the latest and greatest.
haha! thanks, i had no idea what it was, just went cruising around quake planet for 'q3MAP'
Quote
You don't need to include the .srf and .prt files. Only the .bsp and .aas (for bots) is enough
i didn't know what they were, so i decided not to risk it by adding them
hmm, there a quite a few other things to answer to, but I'll just leave it to this;
basically, anything you don't see inside the area will become sky, so there won't be any outside wall
as for the graphical glitches and overlapping brushes? visual priority
let me know if it effects your gameplay
and the jump pads, yeh they could be better I'll see what i can do.
and i might add some more obstacles to the level.
keep it coming guys! it's helping already!
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Mikemc
Full Member
Posts: 99
Re: would someone mind doing some feedback and advice for my alpha map? (gamepla
«
Reply #6 on:
September 13, 2008, 10:41:21 PM »
I found the jump pads to be over powered. The ramp that shoots me into the room instead shoots me into the wall above and the one by the rocket launcher has too much air time. I also thought it was too open - Maybe take the whole map and shrink it uniformly, then adjust the stairs and doorways to fit.
- Mike
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Simon
gfx artist
Full Member
Posts: 71
Re: would someone mind doing some feedback and advice for my alpha map? (gameplay)
«
Reply #7 on:
September 16, 2008, 03:30:35 AM »
or, i could shove in more walls/obstacles
well all this has to wait because i gotta cram 2 weeks worth of math homework
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