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Quake 2 Zaero
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Topic: Quake 2 Zaero (Read 1562 times)
omelforest
Newbie
Posts: 4
Quake 2 Zaero
«
on:
October 15, 2008, 11:33:12 AM »
I wish to build quake 2 maps with the Quake 2: Zaero mission Pack. I couldn't find it in the "Quake 2 Addons" section.
anyone know where i could get an addon to QuArK so that i could create Quake 2 maps using Zaero?
«
Last Edit: October 15, 2008, 11:58:45 AM by classified
»
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DanielPharos
Global Moderator
Hero Member
Posts: 966
Dancing Dan
Re: Quake 2 Zaero
«
Reply #1 on:
October 15, 2008, 01:16:53 PM »
Actually, you're the first person I encounter that even knows that exists.
No, we currently have no addon for Zaero. We can probably make one though... Maybe you want to give it a shot? (The development team is kinda swamped...)
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omelforest
Newbie
Posts: 4
Re: Quake 2 Zaero
«
Reply #2 on:
October 15, 2008, 02:06:19 PM »
Hehe
«
Last Edit: May 08, 2009, 12:01:13 PM by omelforest
»
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X7
Sr. Member
Posts: 132
Quake II
Re: Quake 2 Zaero
«
Reply #3 on:
October 16, 2008, 01:55:49 AM »
I said this before I have 40 Add-on for QuArk Quake 2, but they need to be cleaned up,
fixed if needed and brought into sync with all QuArK addons.
I do have on for Zaero, I'll work on that on today.
My current project is the Quake1 add-on NehahraQ1.qrk its a bit old and out dated. been work on this one for 2 week now.
List of add-on's for Quake 2 I have.
Code:
Q2_3tCTF.qrk
Q2_4tCTF.qrk
Q2_Arena.qrk
Q2_LMctf.qrk
Q2_Action.qrk
Q2_Awaken2.qrk
Q2_BBall.qrk
Q2_Babes.qrk
Q2_BraZen.qrk
Q2_Chaos.qrk
Q2_Coconut123.qrk
Q2_DDay.qrk
Q2_GEN.qrk
Q2_GEN_Textures.qrk
Q2_Gloom.qrk
Q2_Gunslinger.qrk
Q2_IWM.qrk
Q2_Jail.qrk
Q2_Jug.qrk
Q2_Kick.qrk
Q2_MapPack.qrk
Q2_MegaMan.qrk
Q2_Ninjadm.qrk
Q2_Oblivion.qrk
Q2_PAX.qrk
Q2_PaintBall2.qrk
Q2_Paranoid.qrk
Q2_Powerball.qrk
Q2_Q2MP4.qrk
Q2_SOG.qrk
Q2_SOG_Textures.qrk
Q2_STBacon.qrk
Q2_Speedway.qrk
Q2_Stand.qrk
Q2_StarWars.qrk
Q2_StroggDM.qrk
Q2_Voyager.qrk
Q2_WF.qrk
Q2_WODX.qrk
Q2_Zaero.qrk
X7
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omelforest
Newbie
Posts: 4
Re: Quake 2 Zaero
«
Reply #4 on:
October 16, 2008, 08:12:58 AM »
Thank you for your help X7...
Sincerely,
Omel Forest
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X7
Sr. Member
Posts: 132
Quake II
Re: Quake 2 Zaero
«
Reply #5 on:
October 18, 2008, 05:27:18 AM »
Quote from: omelforest on October 16, 2008, 08:12:58 AM
Thank you for your help X7...
Sincerely,
Omel Forest
I'll PM you a download link for the Zaero add-on
X7
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DanielPharos
Global Moderator
Hero Member
Posts: 966
Dancing Dan
Re: Quake 2 Zaero
«
Reply #6 on:
October 18, 2008, 07:23:33 AM »
X7, when the addon is complete, do you mind sharing it with us/QuArK? You'll receive full credit of course. That way, the entire world can start making Zaero maps!
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X7
Sr. Member
Posts: 132
Quake II
Re: Quake 2 Zaero :)
«
Reply #7 on:
October 21, 2008, 01:52:36 PM »
Here is what I been working on.
Started with Quake 2
Could not get the 3 solder to show a the same time in 3D view, tried different ways nothing. coud only get one to show
Also the 2 tank's
So I dump them out of the pak file, made copies of the tris.md2 & skin files. put the in diferent folders.
Edited them with NSTv09b3.exe to change the skin link to the new folder,
then Edited them with QuArk so the first stand frame is the first frame in the tris.md2
Then I did all the other Q2 monsters that needed it the same.
Then put them all in a pak0.pak file in the tmpQuArK folder and change the links in the entities QRK.
Look good
Also did the Misc_* entities too that needed it.
Split the misc_deadsoldier, misc_insane so you can see the diferent spawnflags views.
The misc_teleporter will have the wright skin now.
Can even play with the misc_actor, but will get errors on him Id never finish to code.
The frist on I did is put a light bulb on the light enity. grab the tris.md2 from Kingpin and re-did the
skin on it.
For Quake / Quake1
Never did see the Health or ammo because it a bsp file not a tris.md1 file.
So I grab the ones from Q2-GEM mod, had to move the model, the origin in Q1 is diferent in Q2
Split the Armor same problem only one would show.
Set the Monster to thhe stand frame
Split the monster_zombie so you can see the different spawnflags views.
Doing the same with the Nehahra Looks good.
List of ones I'm been work on, or made new add-on's
----------------------------------------
Quake_1
CTFq1.qrk - a free MOD,need updating too
HipnoticQ1.qrk - working on this on on/off I don't have the MOD to test it.
PainkeepQ1.qrk - a free MOD, need updating too
NehahraQ1.qrk - a free MOD,need updating too, been working on this on watch the 3 1/2hr movie/demmos 3 times
Q1Entities.qrk - got this one updating.
Rocket_ArenaQ1.qrk - a free MOD,need updating too
RogueQ1.qrk - working on this on on/off I don't have the MOD to test it.
TFq1.qrk - a free MOD, need updating too
Zerst?rerQ1.qrk - started this one, need updating too.
------------------------------
Quake_2
CTFq2.qrk - done
Q2_3tCTF.qrk - done
Q2_4tCTF.qrk - done
Q2_LMctf.qrk - done
Q2_LOX.qrk - not yet last one
Q2_Lazarus.qrk - lots of enities to edit.
Q2_Zaero.qrk - done
Q2Entities.qrk - done
Rogueq2.qrk - done
Xatrixq2.qrk - done
-----------------------------
All that on hold now.
Went back to Q2 Oblivion MOD I started about 2 years ago.
There a post thread thats 8 pages deep and started Sep 29, 2002.
Only had to re make 4 maps, all the other I edited with QuArk.
X7
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omelforest
Newbie
Posts: 4
Re: Quake 2 Zaero
«
Reply #8 on:
October 25, 2008, 03:32:11 PM »
*Message Removed*
«
Last Edit: October 25, 2008, 10:38:24 PM by omelforest
»
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