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06/19/2013 - 04:01:45
 Archived News of November 2009... 
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news11/10/2009   (188 weeks and 1 day ago)DanielPharos

Looking for developers

Hi all,

As you are probably aware, QuArK is a big project. Lots of code, files, addons, etc. And such a large project needs a lot of developers (mostly programmers, but also people to make addons). Currently, there's just me (DanielPharos) and cdunde, and since I've recently started a PhD, I find I have less and less time available to work on QuArK. Since we obviously don't want QuArK to die, we need more people to develop it. So, we're looking for additional developers! If you are pretty good at programming in Python or Delphi, and are interested in joining the QuArK project (or know somebody who is), please contact us through the forums or email the webmaster!

Happy programming,
DanielPharos

news11/03/2009   (189 weeks and 1 day ago)DanielPharos

Warning: QuArK 6.6.0 Beta 3 is HOT off the press!

No, you haven't been forgotten, because here it is:

QuArK 6.6.0 Beta 3 has been spotted in the wild!

Yep, and as usual, many fixes, improvements and new features all over the place! Especially in the Model Editor: you've just gotta try it out!

With good changes all over the place, it's difficult to list everything that has changed. So here are the major highlights:

Both Editors:

  • Added a horizontal scrollbar in the treeview.
  • You can now "uninstall" gamemodes: just delete the addons-directory of that game.
  • Added IWI loading; this is the texture format used by Call of Duty 2 and higher.
  • Fix a major slowdown in the progressbar drawing routine.

Map Editor:

  • Some games want textures with Alpha in a different format; this fixes a saving-texture problem in Quake 3 mode.
  • Grayed out beziers can now not be selected in views anymore.
  • Fix some problems with the FAKK2 and EF2 compilers producing bad BSP filenames.
  • And various improvements here and there!

Model Editor:

  • Completely revamped vertex Linear draglines system, increasing its reaction and drawing time to twenty times faster(!).
  • Added full Vertex U,V Coloring support to the bones Specifics page.
  • Added asi model format importing plugin.
  • ASE model exporter can now export .cm collision model files.
  • Added a .md3 model importer, with tag support.
  • Added a .md5mesh and .md5anim model exporter, with bone support.
  • Support started for granny .gr2 model importing with bones.
  • Added complete section in the InfoBase Docs about tags with F1 links, the new Bones, Vertex Color and Weights.
  • Added support for animation interpolation - (computation of added movement to emulate game action).
  • And lots and lots more! Just try it out, and you'll see!

See NEWS.txt for more details about changes and fixes. Also, see DONATORS.txt for people that made this release possible. Thank you all!

What are you still doing here? Get your copy of QuArK 6.6.0 Beta 3 now!

Happy editing,
DanielPharos

     

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