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quarkWelcome to the official QuArK website!

Welcome to the official QuArK website!

QuArK stands for Quake Army Knife and is a game editor for Quake and many other games. It can edit maps and models, import sounds and textures, create pak-files and run compilers.

For more information about what QuArK can do, please visit the features-page.

If you want to download QuArK right now, go to the Download now! download-page.

For detailed information, visit our Infobase.

Or go straight to our forums!

If you're looking for the desktop publishing software called Quark (notice the difference in capitalization), please go here.

news09/26/2015   (13 days ago)DanielPharos

Windows Vista and higher

I'm planning on getting QuArK working more smoothly on Windows Vista and higher. This includes some workarounds for internals issues with the OpenGL renderer, and some work to hopefully get QuArK working properly with the UAC.

I can't give an ETA yet, because I have no idea how involved this is all going to get. However, if you know of other things that are broken on Windows Vista and higher, please let me know through the forums so I can add them to the fix-list.

Happy QuArK-ing,

news09/24/2015   (15 days ago)DanielPharos

Xonotic support still broken

Today I was reminded that we have no Xonotic support, but have in the past made an attempt to add it. However, that attempt failed, because the Xonotic developers are breaking the rules as to where textures should be placed, and QuArK doesn't support such shenanigans. Recently, a new version of Xonotic was released (version 0.8.1), so I checked it out: unfortunately, it's still broken.

So still no Xonotic support.

Otherwise happy QuArK-ing,

news07/10/2013   (117 weeks and 2 days ago)DanielPharos

Look at that! QuArK 6.6.0 Beta 6!

What's this? Another release? Didn't see that one coming, did you?

We've decided to do a release to get some final bugfixes in there, and to integrate the patches from Beta 5 into one neat little package filled with pure awesomeness! Don't believe me? Here's the proof, in the form of a changelog:

Map Editor:

  • Fixed HL1 BSP MipTex saving.
  • Fixed SOF1 tools: they don't work with the proper slashes.
  • Moved some map options around to make them more findable, and to make them work again.

Model Editor:

  • Experimental (and quite incomplete) HL2 model exporter support.
  • Added Quake 1 and Hexen II Specific items for Model Root in the Model Editor.

See DONATORS.txt for people that made this release possible. Thank you all!

One final note: we tried adding Xonotic support, but they completely messed up the directory and file hierarchy to the point of insanity. So until those guys get their act together, QuArK won't be able to provide proper support for it. Sorry.

Enjoy, everyone! Have a great summer mapping and modelling all things Quake, with the best tool out there: QuArK 6.6.0 Beta 6!

Happy QuArK-ing,

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For more news, go to the news page or the news-archive.
quarkWebsite disclaimer
This website is build with HTML 4.01 and CSS. JavaScript is used for email-address encryption and cookies for layout-settings. This website is provided as-is without express or implied warranty. There's no guarantee all or any information stated is correct in any way.
Questions and problems should be send to the Official QuArK forums!
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Game made with QuArK!
Useful Links...
- The Wadfather
- TextureHub
- TexMex

For more links, check out the Links page.
Sites of Interest...
Get The Quake Army Knife (QuArK) at SourceForge.net.


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