|Welcome to the official QuArK website!|
Welcome to the official QuArK website!
QuArK stands for Quake Army Knife and is a game editor for Quake and many other games. It can edit maps and models, import sounds and textures, create pak-files and run compilers.
For more information about what QuArK can do, please visit the features-page.
If you want to download QuArK right now, go to the download-page.
For detailed information, visit our Infobase.
Or go straight to our forums!
If you're looking for the desktop publishing software called Quark (notice the difference in capitalization), please go here.
Why so much hate?
A few hours ago, ioquake3's Twitter account started spewing hate towards the Gamergate movement:
And similar messages calling (now ex-)fans "assholes" have been going out. I have no idea if it's been hacked, but seeing that several ioquake3-related people are agreeing with the sentiments, I have to assume it's legit. Rest assured that QuArK has nothing to do with this kerfuffle, and all people (Gamergaters and others) are welcome here! As long as you play Quake, and use QuArK as your favorite editor!
|06/22/2016 (3 days ago)||DanielPharos|
Quake just turned 20!
Twenty years ago, Quake was first unleashed upon the world. Leaving nothing but death and destruction in its wake, we still feels its effects on video gaming today. And of course, without Quake, there would be no QuArK!
For this special occasion, Romero himself has posted some good ol' screenshots. Visit Romero's page!
|05/14/2016 (6 weeks ago)||DanielPharos|
New brushDef3 saving support, and fix for patchDef2 and patchDef3 subdivision saving
For those of you working on Doom 3, Prey, or Quake 4 maps, there's a nice sparkly new feature available in the latest nightly... brushDef3 saving support! Now, QuArK was already able to load them, and the games themselves were smart enough (just as QuArK is) to be able to load older brushDef formats, but some editors out there only support brushDef3 .map files for these games. So, in the spirit of improving interoperability with those overly strict editors, QuArK will now automatically output .map files in the brushDef3 for these games!
Additionally, an annoying bug was fixed where the subdivisions settings for patchDef2's and patchDef3's were getting reset to 1 when exporting.