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01/29/2012 - 01:36:58
 Welcome... 
quarkWelcome to the official QuArK website!

Welcome to the official QuArK website!


QuArK stands for Quake Army Knife and is a game editor for Quake and many other games. It can edit maps and models, import sounds and textures, create pak-files and run compilers.

For more information about what QuArK can do, please visit the features-page.

If you want to download QuArK right now, go to the download-page.

For detailed information, visit our Infobase.

Or go straight to our forums!

If you're looking for the desktop publishing software called Quark (notice the difference in capitalization), please go here.

news05/21/2011   (36 weeks and 1 day ago)DanielPharos

Attention: QuArK 6.6.0 Beta 4 is ready for action!

We still had some unfinished business, so here's for your enjoyment:

The grand, sparkly new QuArK 6.6.0 Beta 4!

It comes with the usual batch of fixes, tweaks and improvements, but that's not all! Here's a short list of all the new goodies:

Both Editors:

  • Setup full game support for American McGee's - Alice along with version conversion tool for the BSP file.
  • Added NCF file loading support (for example: Alien Swarm).
  • Added VPK file loading support (for example: Left 4 Dead).
  • Adjusted for newest Steam release (QuArKSAS 1.02).
  • Fixed various Steam-related issues.
  • Update to GCF file loading. This should fix most "cannot find GCF file" type problems.
  • Added entity extraction from game map .bsp files for .qrk file creation of Conversion Tool system.

Map Editor:

  • Added experimental RMF file loading support; poly's only, no UV's or textures.

Model Editor:

  • Added model importers for Alice, EF2 and FAKK2 .skb, .ska and .tan models (static and animated) with bone and skin support.
  • Added model importer for Half-Life 1 .mdl models.
  • Added model importer for Half-Life 2 with mesh and animation support with bones, attachments and bbox movements.
  • Added model importer for Heretic II and .m8 as supported texture file type.
  • Added model importer for Kingpin MDX model format loading with animation and skin support (no bounding boxes though).
  • Added model importer for MoHAA .skd and .skc models (static and animated) with bone and skin support.
  • Added model importer for Quake1 .mdl, importing including textures and animations.
  • Added model exporters for Alice, EF2 and FAKK2 .skb mesh and .ska animated models with bone and skin support.
  • Added model exporters for Alice, EF2 and FAKK2 .tan models (static and animated), tags not supported at this time.
  • Added model exporter for Quake1 .mdl models.
  • Added model exporter for Quake3 .md3 model format exporting with tags, textures and shader files.
  • Big changes to Granny2 model importer: big speed and functionality improvements.
  • Updates and improvements to both the md5 importer and exporter including animation support.
  • Added a cameraview system, with search and hotkey functionality (like in the Map Editor).
  • Added new face cutting tool, for selected faces, like in the map editor with option to allow vertex separation.
  • Updating of Used Textures in the Model Editor Texture Browser for all imported skin textures and allow bones and Skeleton folder to be placed in Userdata panel for reuse with other models.
  • Added bounding boxes (hit boxes) and bone controls support used by for example Half-Life 1 and 2.
  • Major change of Skin-view Linear Handle selection and dragging system, massively improving drawing time.
  • Setup 'Auto Scaling' function for the Skin-view that resets the skin handles and Component's UV's to fit the currently selected and viewable skin texture of that Component.
  • Allow importing of model from main explorer File menu.
  • Massive improvement in material texture handling and animations.
  • Added Eye camera handle when in True 3D mode for easier navigation.
  • Allow obtaining textures dynamically in the Texture Browser.
  • Support to import model skin textures using addon .qrk file links.
  • Added new function to rescale Skin-view handles to current skin texture size.
  • Added option to only draw drag bones to speed up drag drawing if a lot of bones exist.
  • Massive performance improvement for bone corner handle dragging.

See DONATORS.txt for people that made this release possible. Thank you all!

So... What, you want an even longer changelog? Well, check out the details in the NEWS.txt file in the Official Super-duper brand new release of QuArK 6.6.0 Beta 4!

Happy editing,
DanielPharos

news02/05/2011   (51 weeks and 1 day ago)DanielPharos

SourceForge; man down!

SourceForge was recently hacked, and has turned off several functions in response, to stop the attack and to check the integrity. Now, our website and forums are still working okay, and they just turned on the website access (see, I can post this news!), but the CVS is still offline, and so is the source code ViewVC thingy. All we can do is wait...

For more information about the attack: see this blog post.

Waiting,
DanielPharos

news11/27/2010   (61 weeks and 1 day ago)DanielPharos

Community mob

Due to pressure from the community, we've decided to re-start the QuArK project, but heading in a different direction. As of today, work has officially started on QuArK 7 (codename: "Project Phoenix"), which is going to be a total rewrite, resulting in an even better QuArK!

Don't believe me? See: this page!

Welcome back,
DanielPharos

newsMore news
For more news, go to the news page or the news-archive.
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QuArK now accepts donations! The donate page can be found in the navigation to the left.
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Useful Links...
Soldier of Fortune
- SOF Files
- Planet Soldier | Soldier of Fortune
- Soldier-of-Fortune.com



For more links, check out the Links page.
Sites of Interest...
Get The Quake Army Knife (QuArK) at SourceForge.net.

PlanetQuake

Quake Files

Rust / Gamedesign.net

id Software